I don't care how you have to do it. Fix this garbage.
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I don't care how you have to do it. Fix this garbage.
what do you mean?
Probably talking about how Hallowed Ground goes off and consumes the cooldown but you die anyway. Benediction suffers from the same problem.
If he means that, there is no fix
When on your pc you see yourself low, but on the server you might be dead (about 0.3 sec delay i believe), which can not be fix unless you live next to the server room, directly plugged into the server / its LAN.
But should it go on CD if it fails? I know games who claims no, but this game has nice play feature (which increase your lb bar faster), so this could be part of the bad play feature where you are penalitse for?
It's a bullshit mechanic and the fact people are so ready to defend it in this thread must be some kind of mind control, or an easy demonstration of the effects of GMOs on the brain. This needs to be fixed, it's ridiculous.
If the client said success, and the server said fail, then my client should be corrected. Basic freaking redundancy verification Square-Enix. It's almost like they're five years behind everything else in the MMO market. Korea pumps out games with quality international level netcode on a weekly basis, yet here we are dealing with this garbage... it's out of control.
Scarlet Blade, a game about flying tits with swords has better netcode than this crap. A free mmo like Dragon Nest can have players jumping off walls, knocking down, teleporting and pulling players in action packed pvp with perfect position detection and attack timing so that you can do fighting game-like 20+ hit combos but noooot here.
Can't even handle error-checking on a single instant ability.
Is that the same as my Sprint, Swiftcast and Transpose going off but not actually doing anything?
This is precisely my point. Go play ANY OTHER MMO that's not this one and instant abilities are just that. Instant.
This applies to most abilities, not just the instant ones. Stoneskin doesn't come into effect right away when you cast it for example.
the skill works but nothing happens is fail. even sprint does this.
Um, you apparently don't understand what you highlighted. In the example you gave, if your client said you had a billion gil but the server said "uh, no you don't", it should then revert your gil to the amount you actually have. So, for the purpose of this argument, if I pop Hallowed Ground and I die while it's applied, the affect was "never applied" server side so it should revert the CD to it's original state. However, as it stands currently, CDs are consumed and GG.
I've hit swiftcast many times followed by an ability, only to find that the first ability right after is sometimes totally bypassed as if it was never used. This has happened to me a few times during crucial moments in a fight.
So it misses the first ability right after it and switcast gets then used the moment you hit your SECOND ability.
Please fix this SE.
Thank you!
WHMs in particular seem to be racked with these issues:
1) Benediction. Enough said.
2) Swiftcast, as mentioned previously.
3) Divine Seal/Presence of Mind have a similar issue. As a white mage, you will often pop these when you need heals RIGHT NOW, and it's annoying as all hell when you activate them, start casting something, have the animation end, and then CLIP OFF the Cure you were starting to cast about half a second in. Because when I'm in a situation where I NEED that 30% extra healing, I REALLY want to lose a Cure cast, right? You literally have to time it just right so the animation ends before you start casting, and even then you might have to waste valuable time waiting since you can't risk the clip.
Now WAR can bitch about Holmgang.
I think timing is called "skill". Part of healing in XIV and what differentiates a good healer from a bad one is knowing when the tank is going to be taking a lot of damage. ALL the major boss fights are scripted. You should know when to be ready for Mountain Buster, etc.
Now if a DD takes a ton of damage it's their own fault but most bosses are pretty predictable.
You can flame it all you want, Square has designed the game so that an animation takes place before an ability goes off. Ooooh it's .5s instead of instant. Big deal. It's like D&D or pathfinder where you have spells that are considered "standard" "minor" and "free" actions. I would say in this game, there are no free actions only minor. If that is by design then so be it.
No cast time =/= no effect time.
People complaining about how this is designed is like going to buy a BMW and then complaining everyday to BMW customer service that there is no Honda engine in your BMW and demanding for them to fix it even though if you wanted a Honda you shouldn't have bought a BMW. (i.e. if you don't like the way the game is designed you don't have to play it)
I can't even explain how many times, mostly in pvp, I've hit benediction on myself or another person...watched the animation go off, saw the healing numbers pop up BUT NOPE they're dead because of the delay in filling the bar.
It's by design to not stress servers or whatever silly reason, though if they made Overpower instant I really see no reason why they can't fix the rest.
its because this game waits on the animation AFTER the cast time instead of doing the animation DURING the cast time. So instant skills still have to wait for that animation to play out before it takes effect also why you cant spam OFF GCD skills 1 right another.
Even final fantasy 11's instant abilities were more instant than this game. Never had an issue with benediction or invincible in that game which is 12 years old...
Its not a problem with instant abilities... its a problem with animation lock. This is rooted in every single ability, like trying to cast Spirit's Within (silence) during a Rage of Halone animation. From what I understand, this was a design decision purely for aesthetics so you don't have animations overlapping or overwriting making your character do funky things. Its unfortunately because, of course, the gameplay suffers a lot for it. Benediction and Hallowed Ground being really strong examples of how animation lock causes unecessary and frustrating wipes.
Also notice how every dps rotation has to go GCD - Instant - GCD - Instant in its rotation. Its because you literally cannot fit more than one instant ability between rotations. I think its technically bad wording on their part to even call these abilities instant when they are, in fact, not even close to it.
And therein lies the tactical nature of the combat system. You need to carefully plan what your next action will be. It's about thinking 2 seconds ahead of the encounter. If you can't do that then twitch games might be a better option for you.
The only time HG is wasted is when I know I need to use it but my reactions are too slow.
It's working fine, IMO.
Can't comment on the rest unfortunately. Tank4lyfe.
Last night I died after using Second Wind which went on cooldown. It should have healed me for way more than I needed to live but didn't.
Instant abilities like to...
Activate, go on cooldown but not save you...
Activate and then vanish...
Refuse to activate no mater how many times you push them while doing nothing else...
I agree with the OP. It's not only Hallowed Ground, but any abilities "off the GCD" can't be casted instantly, as they should be. It's like they actually have a 0.5-1s delay before it actually goes off. Very annoying!
Shouldn't this be under the Feedback section?
There's ability delay, latency delay and then animation delay. That's why instant abilities are awful in this game.
I play from Australia. Never had a problem with my instant abilities. I can even hit Demolish then run waaaay out of range of my target and still get the Demolish effect on it even though im animating punches and kicks into thin air.
Maybe what we need is an option for these neurotic people where the effect happens before the animation to make them happy. I've played many many MMOs, and the target will always take damage before the animation happens. WoW and SWTOR were the biggest culprits in this, was always a little weird to see mobs get stunned and lifted into the air BEFORE i raise my hand. Then again, in WoW apparently i have Machine Guns instead of Crossbows with how fast you can chain shots together. which made combat quite dull.