Originally Posted by
xxalucard
I wish people would stop making these threads. Our class was already nerfed recently and I would hate to see it nerfed again because some people don't understand how to play against a summoner.
- Miasma and heavy can be cleansed / purified.
- Scholar's can heal through the disease easily with the 6 lustrates they get at the start of every round (3 + 3 on the new aetherflow recharge)
- A whm's cure II + regen still keeps people alive even through the disease until they get locked down (at which point the disease doesn't even matter)
- You have to be extremely close range (~5 yalms or less) to even connect miasma II, which CAN be LoS'd around corners, pillars, and walls.
- A blm has lethargy (instant) AND a swiftcast aoe sleep, AND a wide AoE freeze that can block a targets path.
- A PLD can chainstun people all day, once they get a 6 second stun on the first guy they can switch targets and get full duration on another.
- A monk can lockdown any caster (including summoner) easily if he uses his skills correctly and times the bonuses of each stance. However, this requires the monk to be good.
- A dragoon can jump, throw weapon (removes sprint), elusive jump out of the heavy, purify, use that fetters skill, and do a ton of damage in a single rotation.
- A warrior can holmgang/stun and guarantee the disease in one melee combo, while moving and being attacked. A smn can only swiftcast miasma once every minute. Getting hit by a 2.5 sec cast that is easily LoS'd / interrupted is not the smn being broken, it's you not playing well. It's like getting hit by fire and then an instant fire III proc that both crit and then claiming BLM is overpowered.
*There are new pvp skills that hardly anyone has fully taken advantage of yet or tried.
*Pvp is new.
*There are tons of variables including the rest of the team / team strategy.
*People complaining about summoners tend to lose to them. Please don't complain something is broken just because it beats you.