The weekly lockout with Coil is bad already, but a loot lock out for CT? The drops in CT aren't even the best so why the lockout?
This game is heading in a direction that many of us feared it might... full of limitations.
The weekly lockout with Coil is bad already, but a loot lock out for CT? The drops in CT aren't even the best so why the lockout?
This game is heading in a direction that many of us feared it might... full of limitations.
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So people wanted content that lasts...they give the players CT to keep most coming back for x amount of weeks. You are guaranteed 1 drop per week if you are persistent enough. Gear progression isn't a limitation...it's, well, progression. Meant to take time like many things in the majority of MMOs. Vanity gear is also great if you like the looks and is a different type of gear progression in a sense. If not then this patch or game for that matter might not be your cup of tea if you are already unhappy with the Coil grind which is much less forgiving (so I've heard.)
Unfortunately, Tower offers very little substantial to progression. A number of people in my FC have already stated they're likely just going to log in for Myth stones and Coil and skip on Tower entirely with the lockout in place. Anecdotal, sure, but these are the people I do content with - and they're not interested in doing it more than once because it offers only a tiny, unreliable trickle of gear they don't really need for progression, and has the potential to be far more aggravating than that one piece of gear is worth.
Remember that crafted gear becomes cheaper come 2.1 as well, and with how the materia system works, several pieces are directly competitive with theoretical Tower gear.
u have already nothing to do due the limitation ......
We look forward to hearing your multiple threads when you do officially quit.
It's not really fair to call someone who has a relic +1, a piece of coil gear and an extra i90 or two 'so far behind'. For all you know, he's cleared turn five. Also, not everyone has a static to do 9 minute runs with. Just because you had excess time to level every single class to 50 and are now bored doesn't really make it right to call someone who is doing the same end game content as you 'far behind'. If it was his intention to only really use DRG and not level the rest besides cross class, is he still considered behind?
Sorry for the tangent, but that just sounds like elitist talk (which gets on my last nerve).
Excess time? It's SE's fault for making this game too easy. It took 3 days max to get each DoW from 1 to 50. Some only took a day. It took 3-4 days max to get each DoH from 1 to 50. Some only took a day. Only ELITISTS wants to gear every DL piece for every single class, which I am not willing to do. I use all AK gears for my alts and have almost every piece of AF+1 or Allagan for my main class. I'm not the only one in this situation; many of my FC members and people on my friends list are.
When I said far behind, I meant in his ability to obtain ToM without having to spam instances for 5-10 hours like he mentioned.
And I'm guessing each day you leveled to get from 1-50 you played at least 4 hours a day (definitely more than that to get a class from 1-50 in a single day)? Even if it takes three days, if you're playing at least four hours a day that sounds like a lot of excess time to me.
I've played pretty moderately. Certainly no more than I played FFXI, I have everything 50, and working on 6th Relic.
So I'm farther along in XIV before the 1st update than it took me 10 years to do in FFXI. Hopefully Yoshi was quite serious about the 1-50 range just being a tutorial...
who cares how much time they have? they pay a sub just like you do. if you enjoy going hiking, to the beach, to the bar, dance clubs, read a book, or play the game on your free time it is all the same. if someone wants to spend their extra time playing a game it's not anyone elses business. they are paying the same rate as everyone else and free to play 24 hours a day if they wish.
And if they don't like the amount of content that's out (or how it's implemented) the solution is simple: quit subscribing. If you continue to pay for a service that you're unsatisfied with (for whatever reason), that's your fault. Nobody is stopping you from playing a different game.
Cool, good for you.
Maybe I'm going crazy with the pills here people, but where does it say one item per week?
If it doesn't...why can't it just be one item per run?
Maybe I was a bit too sarcastic while asking this question. But I'm serious with the above question. Where does its state One item weekly?
the amount of content isn't the issue. it's the ignorant way in which that content is being put in place currently. if the game had more things to do after it had been out a while adding some pieces of new content with a lockout is completely fine. the problem is the game has very little content and putting a lockout on that already very limited amount of content is crazy.
coil is a pretty fun dungeon and it makes the game worth playing.... on mondays. after that the rest of the week is pretty much blah.
this was part of a translation from reinhart from youshi where he stated coil would keep the 1 week lockout and the 2 new things(crystal tower and extreme mode primals) will have a 1 week loot lockout. once you get one piece of loot from crystal towers you are locked out of getting more loot from it until the following weekly reset.
I don't think anyone wants to go back to running what AV and CC 10 hours a day everyday for those 1% drop rates on darklight gear. Did people actually like doing this in 1.0?
That's the plan, but we're true fans of FF and this game so we would like to fight for it before giving up on it. If they continue this route, and just like the title of this topic says, we'll be forced to quit due to the direction of the game is going. We're a small group of people who likes to be competitive. Lockouts kills competition and does not allow for people to put more time into their characters to get stronger. Without competition, there is no motivation. Without motivation, there is no reason to continue.
I totally feel you. But my question is, if you aren't satisfied with how it's being put into place currently.. why not quit just until they start doing it the way you like? Or until it's put in a way where you'll at least get 2-3 days of stuff to do? The biggest way to make a statement is with your wallet. But if you still do get enough enjoyment out of the game how it's currently presented, then at least that's something. If I was at your level of frustration I'd for sure temporarily quit (although missing out on the continuous subscription goodies is bound to suck).
And I feel for you, too. But everyone at end game (me included) are the minority. Would I love for coil to have better lock out restrictions? Heck yeah, since as it is I'm 1-24 on loot drops. But since so few of the general population has even sniffed Twintania, we're sadly the minority. I hate only being able to possibly get one piece of gear a week (or as you see my drops, far less) with Coil, but it's not at a point where I'm going to quit. And that's simply because 80% of the people playing (a guesstimation) aren't even in coil, let alone spanking it like your FC. They're just catering to the majority and not letting us wreck the content before the rest are done with it. Plus, the whole 'make content last as long as possible' stuff.
I don't agree with it 100% (I actually don't mind the CT loot lock out since we can still run it with friends), but I feel to continue playing is better than the alternative.
Casuals are just where the money is at.
mine isn't that. i don't just temp drop a game. i know me to well that i know once i put a game down and move to something else i do not go back. i'm been playing mmo's since eq and at no point in time have i ever temp left a game and returned. i have 3 years invested in my character already and like the general feel of the game itself much more than anything out currently. that's not to say there's not things i absolutely hate that's in game, but that as of right it is the best out. i feel it does more good to point out the things that aren't liked at this point in the game as opposed to waiting until later once they feel people actually liked it since they never said anything.
If you are bored, it is your own fault. Get a life like the rest of us.
troll spoted , this game is already pretty damn much enjoyable for casuals .
u don't need to be an hcg to beat t1 => t5 in one day .
Wait, I'm confused.
I thought CT was regressive content and end-gamers weren't interested in it anyway?
If your FC is quitting this early into the release of the game at the first major content patch, your FC wasn't very committed to being a FFXIV group anyway.
Mad you can not get gear for all your classes in one week or less and sit in town bragging about it while then coming to forums and complaining there is nothing to do.
Ah yes telling players or suggesting they should quit because they dont like something. This is the wrong attitude because if every player that you suggest this too, dose well say good bye to your XIV arr. XIV needed to stay in the over a little while longer and we wouldnt have this catch up patch. It comes down to when they released the game it was a little too early and that the dev's decided to launch even though they knew it wasnt ready to roll out. They in some sense rushed this game out and made everything easy mode but didnt think about endgame, so now we have crap tons of players at endgame without any content for them.
Say goodbye? The majority of people who have these complaints are the end game community (myself included), which is by far the minority. This game is catered to their golden goose which are the casual and moderate players (which far outnumber the 'crap ton' of players you mention). And if you read my other posts, I'm not telling him to quit forever, I'm saying to quit until the game improves to their liking (if it does).
This is more than some silly guild pride thing.
Relationships are a two way street, of which a mutual commitment ideally builds a better outcome for both parties involved. As players, our relationship with SE is providing them with money. In turn, they are to take that money and provide us with content we can enjoy. If we dislike the outcome of our fiscal contributions, our choices are minimal and perhaps extreme. We could grumble on forums like now. We could just suck it up and imply we're okay with something even though we're not. We could quit, and likely with no means to tell the devs why unless there is some kind of exit survey that doesn't automatically get sent to the recycle bin.
There is zero to gain by making this some kind of Us vs. Them thing between casuals and hardcores. What is constant is that more subs, and thus more money, means more content for everyone. If the ultimate and macabre choice is to settle for people unhappy about this quitting now, with nothing to do, or 2 months from now with nothing to do after exhausting CT at a more reasonable pace, the sound financial choice should be obvious. Even keeping 1000 players is likely some low-end employee's paycheck for the year. But if we're to say XIV has 1.5m subs right now and only 10% are dabbling in BC, that's still 150,000 players they're gambling with. Nevermind those who have willfully stayed out of BC or are soon to approach it.
This is a game of chicken that makes no sense for SE to be playing.
I've never liked lockouts. If people want to play more often then others and have more time let them, they did pay thier subscription after all.