Was curious with if anyone has attempted to beat Turn 2 with defeating all Nodes?
Split into 2 Parties of 4 - Kill all Nodes - Meet up at ADS?
Since Turn 3 is so strange, I'm curious if by doing Turn 2 Extreme, if it would pop a different Turn 3.
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Was curious with if anyone has attempted to beat Turn 2 with defeating all Nodes?
Split into 2 Parties of 4 - Kill all Nodes - Meet up at ADS?
Since Turn 3 is so strange, I'm curious if by doing Turn 2 Extreme, if it would pop a different Turn 3.
I don't think it would be possible to clear all of the Nodes and ADS in the Clicks you're given. You'd also need a group that consists of two BRDs and two PLDs to handle the silences, not to mention some pretty insane DPS.
My group has actually thought about this or taking the other route. Problem is the buffs the last ADS would obtain like haste. It maybe possible when we get higher stated/level gear in the future but right now I don't believe it is possible. You wouldn't need really 2 bards/2 paladins SCH can control Selenes silence if given the time to practice it because you have to fire it off as soon as high voltage is being cast.
Split parties of 4 runs into its own issue though.
You are going to be running 1 PLD, 1 healer, 2 DPS (probably 1 BRD for 2nd silence and then whatever i guess, BLM?)
2 DPS can't kill a node before a tank reaches 8 stacks, actually the tank will probably reach 8 stacks at like 65% of the mobs life remaining.
I think you'd have to stay together for ease of kills. Chain -> Firestorm -> Ballast -> Void -> Rot, at least your TP will recover if everyone sprints from Firestorm to Ballast. I think beating all 6 mini-nodes before ADS is currently possible, I think that at -most- you'd have 2 minutes remaining, 4 MNK might be able to get there with 3 minutes remaining since Void is the Blunt defense but to beat a Hasted ADS I don't think you'd want any meele, and the 2nd tank would only be in Cannons range when it would be his turn to silence as escaping them is impossible (or during a tank transition). (or I guess BRDs could do it)
The haste also affects the speed of High Voltage, so you have to be really really really spot on to silence it, people probably won't be able to dodge piercing lasers either, and the tanks will get stacks quicker on ADS. Its a lot more damage intake against the final node for sure. I think before trying to even theorize if beating it with all nodes dead, first you might want to see how far you can get into a hasted ADS.
The actual extreme mode is keeping the fire/chain lightning nodes up and yes we have been working on it. Its harder than twintania in my own opinon but its definetly possible weve gotten to 25%
Killing all the nodes actually makes the fight easier because nothing to dodge but the laser which is doable.
Haven't people cleared it doing Ballast -> Void -> ADS? At least in a full ranged set up?
When we were going for the world first we actually were trying to fight it while it still had Chain Lightning and Firestream with 2 MNK 2 DRG as our DPS. I think we got it to about maybe 20ish% back then, without any relic+1's, but we determined with 4 melee it was easier to just kill both the Ballast and Firestream nodes to eliminate both from causing problems for melee albeit a lot more tight on time. Unless that Chain Lightning is brutal on ADS (it was really long ago, I can't remember exactly), I would think a full ranged set up having a fairly easy time unless perhaps the difficulty lies in when it casts the Chain during a Rot pass, and that causes someone to just fall over from getting nuked. In our set up of 4 melee, the Chain wouldn't bounce because the only people at ranged were 2 healers, spaced out.
I imagine it would be pretty tough. At least ADS would have no extra skills. To help with stacks it might be possible to use a melee DPS with Provoke to hold hate. 2 Bard. 2 PLD. 2 melee DPS. Healers.
Well without full Allagan to use on a class it might be better to use 2PLD 2WAR 2BRD Heals. Dps gear on the tanks for the nodes. Then gear swap on ADS to tank gear. Then you can deal with the stacks, silence, damage. The tanks can stance swap.
Hard to imagine anything new would be hidden. But SE likes alternate endings etc
Since you are in combat the entire time, does that lock you from gear changing? WAR maybe would just have to be full DPS gear entire time (especially since you'll be tight on time anyways).
The main problem is, with haste, repelling cannons is literally undodgable if you are just reacting to it (same with piercing laser). I don't see how you'd have the DPS to kill ADS with haste unless it was 4 ranged, spread out so only 1 person at a time would get railed by the laser, so that they'd just stand there and do max DPS.
or a couple monks, which a single monk can handle all silences, so a war/mnk/heal/dd on one side w/ a pld/brd/dd/heal on the other can work, actually there's a crap load of potential combinations, 2 brds and 2 plds are not required.
Sorry it kills me when people mention what you "have"/"need" to have to make a thing work when there are clearly many variants that they are flat out ignoring. . .
Adlo and SS can slow the progression of stacks, enough so that with a bit of fortune you can actually have them up long enough for stacks to fall off completely.
I don't believe that hasted ADS would add stacks faster either, haste doesn't affect auto-attack which is what causes the debuff stacks.
The hasted timing might actually work to a solo monks advantage, if the timing brings high-voltages casts to 8 seconds it'd be possible for monks to keep most of their DPS while always being ready to silence ... actually ... this may have a potential benefit to a monk heavy group.
Killing them all might be a nightmare, though I think time wise it's fairly doable killing each node in ~60 seconds isn't unheard of, and killing the quarantine node might actually not be a terrible thing after all for monk only silence rotations.
People have tried killing the Quarantine node (thus giving ADS haste) and most if not all have wiped very very quickly. ADS will probably just resist silence after the first few anyway, even if you do have the cat-like reflexes to get them off in the first place.
Would like to see someone try klling the other 5 though, the time limit for turn 2 is very lenient so it might be doable.
Wow nice info. So maybe with a single PLD. WHM in cleric doing dps and SS on nodes. Full time heals on SCH. 2 BRD and 3 other DDs. Should burn through the Nodes pretty fast. Then it's just a faster version of normal ADS without adds. As long as silence doesn't start to resist then the fight is easy to predict.
How is Fire/Chain Lightning extreme mode? Several people do it and it's far from extreme. Avoiding Firestream is just like avoiding Ballast, you can pre-move and won't get hit at all. And Chain Lightning is easiest shit ever. Just don't stack up, there is enough room.
Yeah, he may resist silence, only one way to find out though I think. The timing would be rough, but you would know exactly what the order was so you can predict when it'll start casting and have about 1.5 seconds to hit silence.
Think extreme is refering to a Hasted ADS.
Even with stacks on ADS the AA damage doesnt get that bad. So long as the tank avoids Repelling every time it'd mostly be a tank and spank.
Has anyone tried healing through the pulsing aoe damage after the clicks run out? My group got it to ~15% by waiting for all the clicks to run out and healing through the pulsing AoE damage. It worked fine till our BRD pulled a dumbass and hit blood for blood. :/
Really looking forward to if anyone gets through with killing all the nodes. Does each node learn the skills of the previous nodes?
Someone posted this link on my FC site today:
http://www.reddit.com/r/ffxiv/commen...e_bard_no_rot/
No video accompanying it though.
I agree that this could be a fun thing to do out of boredom...but this actually being a viable strat for all people who can't get past ADS the regular way is just sad. IMO Turn 2 still is the hardest Turn after T5 and I really enjoy doing it every week.