Was curious with if anyone has attempted to beat Turn 2 with defeating all Nodes?
Split into 2 Parties of 4 - Kill all Nodes - Meet up at ADS?
Since Turn 3 is so strange, I'm curious if by doing Turn 2 Extreme, if it would pop a different Turn 3.



Was curious with if anyone has attempted to beat Turn 2 with defeating all Nodes?
Split into 2 Parties of 4 - Kill all Nodes - Meet up at ADS?
Since Turn 3 is so strange, I'm curious if by doing Turn 2 Extreme, if it would pop a different Turn 3.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community


I don't think it would be possible to clear all of the Nodes and ADS in the Clicks you're given. You'd also need a group that consists of two BRDs and two PLDs to handle the silences, not to mention some pretty insane DPS.

or a couple monks, which a single monk can handle all silences, so a war/mnk/heal/dd on one side w/ a pld/brd/dd/heal on the other can work, actually there's a crap load of potential combinations, 2 brds and 2 plds are not required.
Sorry it kills me when people mention what you "have"/"need" to have to make a thing work when there are clearly many variants that they are flat out ignoring. . .
Adlo and SS can slow the progression of stacks, enough so that with a bit of fortune you can actually have them up long enough for stacks to fall off completely.Split parties of 4 runs into its own issue though.
You are going to be running 1 PLD, 1 healer, 2 DPS (probably 1 BRD for 2nd silence and then whatever i guess, BLM?)
2 DPS can't kill a node before a tank reaches 8 stacks, actually the tank will probably reach 8 stacks at like 65% of the mobs life remaining.
I think you'd have to stay together for ease of kills. Chain -> Firestorm -> Ballast -> Void -> Rot, at least your TP will recover if everyone sprints from Firestorm to Ballast. I think beating all 6 mini-nodes before ADS is currently possible, I think that at -most- you'd have 2 minutes remaining, 4 MNK might be able to get there with 3 minutes remaining since Void is the Blunt defense but to beat a Hasted ADS I don't think you'd want any meele, and the 2nd tank would only be in Cannons range when it would be his turn to silence as escaping them is impossible (or during a tank transition). (or I guess BRDs could do it)
The haste also affects the speed of High Voltage, so you have to be really really really spot on to silence it, people probably won't be able to dodge piercing lasers either, and the tanks will get stacks quicker on ADS. Its a lot more damage intake against the final node for sure. I think before trying to even theorize if beating it with all nodes dead, first you might want to see how far you can get into a hasted ADS.
I don't believe that hasted ADS would add stacks faster either, haste doesn't affect auto-attack which is what causes the debuff stacks.
The hasted timing might actually work to a solo monks advantage, if the timing brings high-voltages casts to 8 seconds it'd be possible for monks to keep most of their DPS while always being ready to silence ... actually ... this may have a potential benefit to a monk heavy group.
Killing them all might be a nightmare, though I think time wise it's fairly doable killing each node in ~60 seconds isn't unheard of, and killing the quarantine node might actually not be a terrible thing after all for monk only silence rotations.
Last edited by Enfarious; 12-03-2013 at 09:47 AM.
XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
Linkshell: http://sd-is.guildwork.com
Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
XFX Radeon HD 7970;

My group has actually thought about this or taking the other route. Problem is the buffs the last ADS would obtain like haste. It maybe possible when we get higher stated/level gear in the future but right now I don't believe it is possible. You wouldn't need really 2 bards/2 paladins SCH can control Selenes silence if given the time to practice it because you have to fire it off as soon as high voltage is being cast.
"Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
"Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
"Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis


Right, I was just using that setup for ease of silencing. One slip up by a SCH silencing Voltage (or anyone for that matter) and it could negate any chance of clearing all Nodes and ADS.My group has actually thought about this or taking the other route. Problem is the buffs the last ADS would obtain like haste. It maybe possible when we get higher stated/level gear in the future but right now I don't believe it is possible. You wouldn't need really 2 bards/2 paladins SCH can control Selenes silence if given the time to practice it because you have to fire it off as soon as high voltage is being cast.
Split parties of 4 runs into its own issue though.
You are going to be running 1 PLD, 1 healer, 2 DPS (probably 1 BRD for 2nd silence and then whatever i guess, BLM?)
2 DPS can't kill a node before a tank reaches 8 stacks, actually the tank will probably reach 8 stacks at like 65% of the mobs life remaining.
I think you'd have to stay together for ease of kills. Chain -> Firestorm -> Ballast -> Void -> Rot, at least your TP will recover if everyone sprints from Firestorm to Ballast. I think beating all 6 mini-nodes before ADS is currently possible, I think that at -most- you'd have 2 minutes remaining, 4 MNK might be able to get there with 3 minutes remaining since Void is the Blunt defense but to beat a Hasted ADS I don't think you'd want any meele, and the 2nd tank would only be in Cannons range when it would be his turn to silence as escaping them is impossible (or during a tank transition). (or I guess BRDs could do it)
The haste also affects the speed of High Voltage, so you have to be really really really spot on to silence it, people probably won't be able to dodge piercing lasers either, and the tanks will get stacks quicker on ADS. Its a lot more damage intake against the final node for sure. I think before trying to even theorize if beating it with all nodes dead, first you might want to see how far you can get into a hasted ADS.
Stoneskin prevents stacks and bringing along a couple of monks with their fast silence attack might be quick enough to get through the hasted high voltage.Split parties of 4 runs into its own issue though.
You are going to be running 1 PLD, 1 healer, 2 DPS (probably 1 BRD for 2nd silence and then whatever i guess, BLM?)
2 DPS can't kill a node before a tank reaches 8 stacks, actually the tank will probably reach 8 stacks at like 65% of the mobs life remaining.
Dovie’andi se tovya sagain

The actual extreme mode is keeping the fire/chain lightning nodes up and yes we have been working on it. Its harder than twintania in my own opinon but its definetly possible weve gotten to 25%
Killing all the nodes actually makes the fight easier because nothing to dodge but the laser which is doable.
Haven't people cleared it doing Ballast -> Void -> ADS? At least in a full ranged set up?The actual extreme mode is keeping the fire/chain lightning nodes up and yes we have been working on it. Its harder than twintania in my own opinon but its definetly possible weve gotten to 25%
Killing all the nodes actually makes the fight easier because nothing to dodge but the laser which is doable.
When we were going for the world first we actually were trying to fight it while it still had Chain Lightning and Firestream with 2 MNK 2 DRG as our DPS. I think we got it to about maybe 20ish% back then, without any relic+1's, but we determined with 4 melee it was easier to just kill both the Ballast and Firestream nodes to eliminate both from causing problems for melee albeit a lot more tight on time. Unless that Chain Lightning is brutal on ADS (it was really long ago, I can't remember exactly), I would think a full ranged set up having a fairly easy time unless perhaps the difficulty lies in when it casts the Chain during a Rot pass, and that causes someone to just fall over from getting nuked. In our set up of 4 melee, the Chain wouldn't bounce because the only people at ranged were 2 healers, spaced out.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





