So ive hit 50 on brd and war and now want to do a full on melee. Drg seems cool but i heat alot about how mnk is way better. What im asking is which do you guys will be on top post 2.1 when drg has better jumps and mnk has its GL boost?
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So ive hit 50 on brd and war and now want to do a full on melee. Drg seems cool but i heat alot about how mnk is way better. What im asking is which do you guys will be on top post 2.1 when drg has better jumps and mnk has its GL boost?
According to alot of the better MNKs, the GL duration boost won't matter cause they can already keep it up without losing the stacks throughout the whole fight.
DRGs getting a shorter animation time for jumps is definitely a buff for the class, although it's not exactly by alot.
Also taking into consideration how the devs mentioned that boss mechanics will be altered to be friendlier to melee classes, it'll also mean the GL duration increase will make less of a difference.
I say go DRG.
dragoon all day baby
They stated GL will increase in effectiveness, if I recall correctly.
Go with the one you like the most, anyway.
If the 10% buff applies to both (which i am not exactly sure about, might be a translation issue) then definitely MNK.
If not probably still MNK, might be a lot closer though.
Whichever you enjoy more is the better choice. If the Gl buff iisnt duration and counting the extra backstab damage Monk will still be superior single target. However Dragoon will always beat Monk in terms of raw sustainable AoE damage. Dragoon still wont be as good a boss killer but they will have a bit more forgiving base playstyle than originally. So my opinion is nothing will change compared to how it is now. Just go with which one is more fun, being a dragoon isnt a huge single target dps loss compared to Monk and do much better in AoE based fights and quick burst damage.
Drg and Mnk play very different. Drg is slow big hits, and Mnk is fast little hits. My mnk with 4 i90 pieces including relic+1 has never broke 700 damage on a crit. My fresh to 50 drg with titans spear, DL acc and AF broke 1k crits first time in AK.
Drg has more abilities they use on a regular basis but their uses is more strict(combos). Monk can use whatever they want as long as certain conditions are met.
I like both but for farming purposes my lower geared drg is WAY better than monk.
Pretty sure mnk is gonna lose blood for blood come 2.1 because of brd.
This is what they said. They did not say anything about the duration was being increased. Also, back attacks are being buffed as well.
Exactly. They said they were gonna remove the BRDs ability to use the skill. Don't know where the idea that MNK would lose BFB came from.
ya the most i did was 813 with a crit... lol
Yep. I hope it's an increase in the buff rather than the duration. The posted translation says "the effect of Grease Lightning will be increased". This can really go either way since it's a translation.
It was also said we'd be doing more damage from behind. So likely buffs to Bootshine and True Strike incoming.
What's your other gear you have? I broke 700+ crit with relic+1 and 2 ilvl90 pieces. I had 3 pieces of ilvl90 and the highest crit I did was 722, I got another piece last night for 4 more str and haven't been able to test it out, so idk how much 4 more STR is going to add.
To DRG my wife has relic+1 and like 2 pieces of ilvl90 and I've seen her hit for like 1023ish for crits.
But the thing is DRGs hit slower but higher numbers and MNKs faster but lower it kind of evens out one may pull ahead of the other.
Sorry I have to call shenanigans on 800 crits unless your using a STR potion. I'm 6 STR behind you going by your gear you have on. I just can't see 6 more str than me doing that much more DMG that's like 78 points different than the highest I've done. I'll find out Monday when I get my Relic Body.
Does anyone have the value of how much 1 point of STR gives you?
Edit my bad Are you talking about doing 800crits with mercy stroke or with snap punch?
I think I saw something like 5% main stat. I'd like to see hard numbers on that too.
I can break 800 with a mercy stroke crit under BfB.
http://na.finalfantasyxiv.com/lodest...acter/2796285/
Thing is, how often do you get that Mercy Stroke crit. It's pretty much a one time attack (maybe 2 if you're lucky/slow) cause of the cooldown.
Even stacking IR with it every time, I hardly see it.
Just due to the high risk high reward nature of MNK versus the more consistent nature of DRG, as well as DRG having superior solo ability and again, consistent damage versus a wind-up period, etc, MNK will always maintain its higher DPS ceiling.
The idea is MNK is less expected to operate at full capacity during content (due to mechanics forcing the loss of GL3) whereas DRG is expected to both bring consistent DPS as well as increase the DPS of any BRDs in the party.
Depending on content, and party composition, both have their place. However, if topping parses and pushing the boundaries of how much DPS a single person can bring to a raid is your thing then it makes sense to select MNK, since it has the highest DPS ceiling. On the flip side, if you like doing strong, hard-hitting moves that show big numbers and prefer consistency and reliability over risk/reward then DRG is for you.
Im not really sure why they would allow other jobs access to a cross skill and leave just BRDs out. If MNKs lose BFB, will this hurt MNK enough to bring them on par with DRG? Or are the numbers that far apart?
Because no other DPS class in the game has 3 DMG boosting OGCDs (Raging Strikes, Blood for blood, and Internal Release) Not only that they have barrage as well, and a OGCD DMG skill that resets. Give DRG and MNK Raging strikes and watch the melee is OP QQ commence.
Who do I believe... the guy in all i90 saing mid 700s or the guy in lower gear doing 800... hmm
So the number of buff cd's is the case? Not the dps outcome at the end?
Sorry just have to ask, not trolling.
To OP; Drg and Mnk is both top notch dps classes, find the playstyle u like of those two and make ur choise. Atm mnk is a bit Ahead of drg in pure dps, from what i know. Cant go wrong either way between those two :)
I think so because over all bard do not outdps many classes in long fights.
Ok sorry about that idk what I was drinking but I was testing on the dummies I was only able to get over 700+ with BFB
Ok so average Snap Punch is around 378 with GL3 only no other buffs and I just played with the dummy for 45mins. The highest crit I could get was 697 with all my buffs and no food also no party and I have 459 STR. I didn't get a party and try to test but I got 4 more STR last night but the highest SP I've done is 722 IDK how much 4 STR will add.
Of course it has to do with the final DMG output, but there in lies the issue, its pretty much because they have too many ways to buff their dmg. While they are showing to have a quite linear curve now, before when everyone was still AK/Primal weapons and AK/DL/Relic weapons very early into the progression, they could not be touched in damage. Now that everyone is getting i90 gear they are getting crept up on very quickly. This change might be reverted in the future.
Monk is slightly better dps single target overall and have some utility.
However DRG will be getting a dps boost soon which should put us on par with MNK along with improved jumps and who knows what else. This added to the fact we have superb AoE, nearly limitless TP and can quickly switch from target to target (effectively losing one of the melee disavantages) we'd be a better class overall, especially in PVP.
DRG won't surpass MNK in single-target DPS. That would be a balance issue simply due to the playstyles of both jobs (risk/reward vs consistent/reliable). Obviously the largest contributor is player skill to any instance of performance, but in terms of DPS ceiling MNK has and should continue to have an edge over DRG. Provided we seem to be getting a buff to the GL effect (either damage or skill speed) I foresee that gap between MNK and DRG being entirely intact.
Also, never bring PvP into the discussion. We know literally nothing about any job's PvP skills, and therefore any comments made about job balance in PvP are asinine.
DRG is for kids that likes "cool" and edgy stuff.
Perfect Monk > Perfect DRG
DRG is more consistent than Monks by far. If Monks lose GL stacks, their dps ramps down, us DRGs just have to maintain our rotation throughout the entire fight.
If by some chance Monks lose BfB, DRG will become even closer or may (probably not) even out to the DPS of Monks.
There are usually a lot of unskilled monks compared to DRGs just because of how DRGs don't really have to deal with GL stacks. That being said, unless you are a really good monk, DPS between a DRG and Monk won't be a HUGE difference.
DRG also gives 10% damage buff to bards (Disembowel) and we have superior AOE.