More battle music should be like this:
http://na.finalfantasyxiv.com/pr/blog/
Or straight link to it via the above post:
http://youtu.be/gFVS4M_I4oI
Ah, the Iconic FF music... sound familiar, forgot where this comes from, FF3?
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More battle music should be like this:
http://na.finalfantasyxiv.com/pr/blog/
Or straight link to it via the above post:
http://youtu.be/gFVS4M_I4oI
Ah, the Iconic FF music... sound familiar, forgot where this comes from, FF3?
No, that FF2 remix is corny and shouldn't be anything more than a cameo theme.
I'd rather have this:
http://www.youtube.com/watch?v=6CoPpjleaEg
Maybe it's just nostalgia. Why do you think it's corny?! Haha.
I just wish they had more uplifitng battle music like this, if not exactly this FF2 one. It's a good remix imho.
The battle music should be this:
http://www.youtube.com/watch?v=xuHuD5Ahjck
or this
http://www.youtube.com/watch?v=JSUlWl27lDk
Or the 1.0 music
http://www.youtube.com/watch?v=CnHkrguODtg
http://youtu.be/YF9-mbLld1w?t=57s "Desert Moon Defiled"
http://www.youtube.com/watch?v=8v5aNzNfngM
1.0 definitely had better music.
When I went to Mor Dhona and they changed the theme I was extremely disappointed/
I wish they had more, including the ones you mentioned, thematic battle scenes throughout certain areas, not just on the storyline--say FATEs I guess, like the lighting one is a good change of pace :)
Also, FFXIV 1.0 had Nobuo at the helm of music, he makes the battle music iconic and upbeat!
SOKEN makes good battle music too, but he reserved them for boss battles and big FATEs and the storyline.
IMO, normal battles need to have the most important battle beat, cuz, well, we fight in em like 99% of the time, eh.
My only concern is that the one doing the themes right now is not Naoshi Mizuta.
Yep.
I actually don't mind Soken's new battle track which varies in arrangement depending on the region (I particularly like the Mor Dhona and Coerthas arrangements), but I admit I do miss the old 1.0 battle tracks that didn't return (like the old Black Shroud battle theme The Forest's Pulse, the old Mor Dhona battle theme Phantoms of the Lake, and the special instance battle theme The Seventh Gate - the later particularly interesting for Uematsu obviously putting cues in it to his FFVII work, particularly Still More Fighting and J-E-N-O-V-A).
As much as I loved Soken's remix of FFII's battle theme Battle I though, I don't think filling ARR with a bunch of remixes of old FF tracks for no reason other than fanservice would really be a good thing to do. Horses for courses and all that.
You do know that Mizuta actually did do a couple of tracks for 1.0's OST that have returned for ARR? Quick as Silver, Hard as Stone (the theme for O'Ghomarro Mines), and Maelstrom Command (the theme of the Maelstrom which plays in their HQ in Limsa Lominsa) were both his work. ;) I'm not sure if he's done any new tracks for ARR though.
Oh god, her track were memorable... but I'm thinking Naoshi Mizuta's kinda music isn't mainstream...
SOKEN did music for the masses, and it strike the populace a little better then Naoshi's intrument choices.
Some people think Flute, Harp, Violin and other classical instruments etc are retarded... although, I love her music--it's not really for everyone?
Masayoshi Soken and Naoshi Mizuta are both men by the way. ;) You're probably thinking of Kumi Tanioka who is a woman and who worked with Mizuta on FFXI's original OST (but not the expansions). They all have their own unique styles which provide variety in the soundtrack and how the music adds to the immersion of the game. But my favourite will forever be Uematsu. :)
Haha I didn't know, I thought Naoshi Mizuta was a feminine fore and surname, haha.
i allways liked the way FFXI handled battle tracks.
2 tracks for overworld (solo/party) and 2 tracks for dungeons (solo/party) with many different versions for different areas from expansions and different bosses there is quite a healthy number of battle tracks that don't sound similar.
i'm not a big fan of allways having the same overworld tracks with a slightly different feel to it play all the time, the same goes for the dungeons.after the awesome dungeon intro music it's allways the same boring track.
another option i'd like to see would be to turn off the battle track and just listen to the regular track, like with the mount tune option.
i did like the 1.0 tracks, but some of them felt too extreme for the actual encounter, some of them sounded like they should have been used for big boss monsters instead of regular ones XD
I wish i could disable the battle music D:
Really wish they didn't mess with Uematsu's 1.0 music.
If XIV follows XI at all in terms of music we'll see new battle music added with updates and expansions. FFXI only had four (I think, might have been six) battle themes at launch (ignoring special boss themes) and then had new ones added with each expansion. We'll have a lot more variety as the game grows.
There also seem to be a lot of 1.0 tracks returning in 2.1 judging by the samples they aired on the test for the last live letter. Not to mention the FF3 tracks remixed for Crystal Tower.
no, it really doesn't.
There should be a lot of variation in the battle music. I currently have all bgm muted.
i just wish i could turn the battle music off completely. i can either turn off all music or no music. i like the ambient background music just hate that it gets interrupted every time i initiate combat
1.0 battle music was great and unique but like everything else it was sadly replaced with more copy paste, just like all those copy pasted mobs from XI, XII and XIII.
I am/was very disappointed to hear that ARR won't be having different battle themes for each region like 1.x did. I think, even though the matched it to the repective area, it came out pretty cheap. I mean, just adding another instrument isn't going to cut it, tbh.
You do know a lot of those 'copy and pasted' mobs were already in 1.0 too? But no one cared then. And 1.0's battle music was divisive - some loved the electric guitars that Uematsu is becoming synonymous with, others hated it. I didn't mind some of the tracks, but a few got on my nerves. But that's just my opinion. ;)
I've never played another FF game in my life, so I have no frame of reference for this game and other FF games. There's also no need for personal insults, thanks. Is it so wrong to expect something more than just pugils and coeurls and pelicans in the hardest content in the game? Yea, it's trash, but a good raid would have unique trash tailored to the setting of the instance!
The overly repeated battle theme in 2.0 is really bad, IMO, and even if you like it, you've got to be tired of it, considering its used in every damn zone, just with a different instrumental composition. I wish there was more variety with battle music, considering the main form of gameplay where players are expected to spend most of their time is battling.
I'm glad hes not. XI's music was very good, but the combat/boss themes were pretty generic and a letdown for me. However the boss themes for ARR are outstanding in comparison. Also, XI followed a similar 'light' theme for most of it's music, which made the experience feel very samey to me. A few pieces stand out, like Fury or Awakening, but the rest sounded very similar in so many ways for me. I'm happy with 2.0's direction on music save normal battle music. 1.0's were definitely better.
..Huh. ARR's music is overly generic and XIV 1.0's wasn't since the battle themes/boss theme and leve theme were built around the zone's theme. I don't know though, music is personal tastes but:
http://www.youtube.com/watch?v=1HSU-rrYKtE
http://www.youtube.com/watch?v=QxBAbIQrYp4
http://www.youtube.com/watch?v=nmzrFRs3pbg
http://www.youtube.com/watch?v=zZ6Es1h8W0g
These doesn't strike me as 'generic' compared to ARR's same battle theme everywhere with different instrumentation and some battle/boss music that isn't that in ARR was Uematsu's work in 1.0.
Based on saying XI's music felt 'samey', this struck me as ironic lol.Quote:
I'm happy with 2.0's direction on music save normal battle music
I really like the trash combat music from coil and how it seamlessly transitions from peaceful to combat. Wish they would do this more often with combat music.
http://www.youtube.com/watch?v=g2zBoXKEtfs
Sorry, nearly (but not quite) all of the ARR music is vastly superior.
I detect a lot of composer hero worship in this thread. I found most of the 1.0 music to be dull and uninspired. Porbably because the composer was given little to work with to derive a style for the various areas.
-All three city themes both day and night are way better than the originals.
-While I would have preferred a main theme that plays continuously in most parts of a zone (other than the villages/hubs), I feel all the short themes in the field areas are well done, if sometimes a little too short.
-Love the battle music, though I wish each region's theme was a little more distinct compared with the current slight variations on a single theme.
-Love the levequest themes (The verison 1.0 fieldcraft theme was kept in ARR which is quite nice actually), though again I wish it varied by region like in 1.0.
-Love the dungeon themes, I only wish they were designed to play throughout the dungeon rather than only at the beginning. This area is an exception in the variation department, where every dungeon in 1.0 had the same music, in ARR each dungeon has its own theme.
-The themes for the primals are great, especially Titan.
In summary, I only wish there was more! IMO what we have now is great, there just needs to be more of it.
I hate it when people call it "generic" as if it's stock music or something when it's not. 1.0's music was no more or less generic.
I've always felt the music in this game was very disappointing since I played phase 4, but majority seemed to like it. If 1.0 got one thing right, it was the music. I don't know who the hell is the main composer here, but it feels generic AF and totally uninspired.
Aside from tracks in 1.0 being superior imo, it actually sounded like it belongs in a FF game, unlike most of what is in ARR. Just a shame Nubuo's talent went to waste. *Sigh*
I detect current dev team worship in hopes one day they'll let me hang out with them.