http://www.youtube.com/watch?v=42E6co06eZQ
Patch 1.??
Printable View
http://www.youtube.com/watch?v=42E6co06eZQ
Patch 1.??
Short answer no, we will probably never be able to do this on FFXIV
All you guys ever do is talk about me. I dare say it is getting rather annoying. Can a guy get like a restraining order or something for these people? You wan't to ignore me. Well here's something you might find interesting, I'd like to ignore you just as much. If there was a way to exclude people from responding in my threads, I would welcome the addition if it meant excluding you.
In any case, the fact remains that more world-interactivity wouldn't be a bad thing. Ever since beta, perhaps even alpha, players have complained of getting burnt out easily, falling victim to the repetitive nature of the things that Eorzea has to offer.
Well please tell me how exactly more world-interactivity could be a bad thing when it gives the developers a host of new tools to create content. New content, and also diverse content.
Perhaps one of the main reasons that quests in FFXIV are rather dull and boring is because they are so deprived of diversity. No matter how interesting a quest is, no matter how much voice-overs or lore they shove down your throat, if the actual gameplay is the same old "run/walk here" dynamic (for want of a better word), then it will still be boring. It will be boring no matter what.
Allow players to climb and swim, perhaps even letting them jump, gives developers the ability to create interesting content around such features. Admittedly, these features do not immediately lend themselves to a good game, nor does their implementation make interesting content right off the bat, but I will tell you what such features do do. They provide a break in the monotony.
If you disagree with my philosophy on world-interactivity, well by all means elaborate. But please, if you would be so kind, stop appealing to the same old "you are gifthorse and therefore your point is moot" argument, if such a thing could even be called an argument. Which it can't.
never.
NEXT
Who the OP is doesn't matter.
What does matter is that although the tech is cool; There is nothing fun about slowly climbing up a rope for more then half a minute.
Unclickable links are evil and ruin my sense of immersion here on the forums
When they leave that area can they quickly slide down the thing?
I feel like my lalafell would have some difficulty doing that. I'm just trying to imagine my little guy doing that.
I just need a Roe to pick me up and throw me.
You are definitely right that the game needs better ways to get around, I wouldn't argue against that.
I think there could be better ways to do it then something like that, that i wouldn't find boring.
Jumping.
Swimming.
Running/flying mounts.
Hell, why not have some DoH guys make us some catapults to shoot us over motes/in to castles.
I stand by my opinion, boring ropes are boring.
Well I have no idea who Gifthorse or Vesperia are and what they/he did to get such crap from everyone but even if he had a history of trolling or w/e it doesn't change the fact that he does bring a good point here and just name bashing him is not at all constructive... you are trolling even more than him from my point of view and we do not need any of those input to help the game. If you don't like him or his ideas, just stop reading his thread instead of trying to up your post count by post a 1 line post saying that he is trolling/stupid/irrelevant.
I think that more interactivity is needed, running is nice but it's ALL we can do (and glide up and down a slope in a really unrealistic way). The point he brings is not just "OMG I WANT TO CLIMB A ROPE!!!!!!!" it's that other MMO's bring much more interactivity (which can contribute to immersion imo) and he is right, no matter who post that, he is right.
Rope climbing could be fun, be it in dungeons or in the open-world.. there could be secret places you could reach by finding that place you could climb.. a LOT of thing came come out of that. But it doesn't need to be limited to "ropes".. we could say, climb up ledges from a mountain... hell why not be able to have your own rope and be able to climbs down from places without the rope being there in the first place (no need for jumping if we get things like that). We could even let a rope down so that friends below could climb up or be pulled up (for lalafels :P)
Anyways, I think Vesperia makes a lot more sense than all your not-needed replies and you should elaborate instead of just saying no.. clearly you got no imagination or you just don't feel like this game could improve.
I could see something similar to that rope climb being a very cool and unexpected addition.
small example: you wanna bust into an enemy encampment and wreak some total havoc. Well a large party (6-8) could feasibly just break down the front gate, charge in guns blazing while being swarmed, and liking every second of the pain. Smaller groups (2-3 even) who couldn't even almost sand up to that, but still wanna wreak a smaller amount of chaos, go around back find a small rope, and shimmy down (or some crude looking zip line) ofc then the only way out is through the front door! climbing upwards, meh, did seem kinda slow, but not everyone has to be in a rush to get somewhere
either way, I see it being a nightmare to animate, unless they use some simple rig. Could definitely be worth the effort to implement things like this over time. Crazy new systems like this could bring some nice buzz around too
Well I don't want to start a war about trolls and your entitlement to your opinion about other posters but to me, you are the one trolling this thread right now because it is not about your personal opinion of the poster that is being discussed here but the fact that the game needs more interactivity. And all you have to say about the post that I made was to justify yourself as to why you react this way to this thread and then pick on the part of my post that said you could not formulate a reply that explained why you don't feel it would benefit the game... no all you do is troll about the OP and bring nothing constructive.
To say it would bring nothing unless it becomes a generic MMO like Rift is not at all a valid point. Where does it say that more interactivity = becoming a generic MMO?
You don't know what generic means when it comes to MMOs. Generic means basically the same game over and over, which a lot of MMOs are. That's why MMOs that are actually trying something different, whether good or bad, stands out more -- e.g Tera even though it's kinda meh and GW2. FFXIV had potential but it fell flat.
The game lacks content and that is being fixed end of story.
Well at least that's a bit more constructive ^^ But don't insult my intelligence please ; ; lol. When you use generic you mean games that are clones of one another or games that everything you do in the game is the same thing over and over? because you might think I do not know what generic means but your explanation of what you say is generic is really lacking. To me it's the former: games that are clones of another game in the way that they offer the same type of gameplay and experience in general.
If that's your definition as well, then your point is even less valid. Implementing world interactivity is not something that would make a generic MMO.
If a troll is someone who tries to derail a topic, and not talk about what the op says, and starts beef, then yes talking about the poster being a troll is a troll.
The topic is, why doesnt ffxiv have more interactivity with the environments, its a valid question or idea, whether you hate or love the person who posed the question is irrelvant. So in that respect, yall should probably stop posting about whether someone is a troll or not, and either deal with the question at hand, or ignore it.
on topic i dont think interactivity makes an mmo generic, i dont think that lack of being able to jump makes a game unique or better, unless it somehow plays into the games mechanics, and adds to the game. Im not saying its required, but not having jump in and of itself is not a + to a game. Jump aside, the game could use more interactive environments, but it isnt the end of the world if it doesnt have it, as long as it has other good elements.
Basically it would be a nice addition, but it would be low on my list of things to add to the game as it is.
Well even though you called me a troll (which I might have been by implying someone else's opinion of a poster was a trolling post) I agree with what you said since it's pretty much what I said in my first post.
It's also true that it's not a needed thing to add jump or climbing interactivity as it would not bring anything if no content is designed around that. But again, it would be nice if it was added and weaved in the design of content.
Hello Everyone!
Quite a few posts in this thread needed to be removed due to being off topic. Please keep in mind that, regardless of your opinions of the Original Poster of a topic, we do ask that you keep all posts in a thread on topic. Accusing others of being a Troll can be considered a form of Trolling. If you believe a player is violating the terms of service, the report feature should be used to alert the Moderation Team to the situation so it can be addressed.
If there are any questions regarding the use of the Forum, the Forum Guidelines can always be reviewed at the link below:
FINAL FANTASY XIV FORUM Guidelines
http://support.na.square-enix.com/rule.php?id=902&la=1
What is the OP is a troll? Can you really troll a troll? Beat the monster at his own game? Not saying Vesp is 100% troll but he is at the very least a half blooded troll. Meaning he actually posts serious questions and sometimes serious answers and isn't a complete elitist prick.
Thank you Melodicya, I'm sorry if I contributed in the troll pointing game but I felt really bad for the OP who was trying to bring up something and not get any contructive answers. Thanks for settling this.
Never.
It's not an action RPG and I wonder why you think it's supposed to be.
They could start small in the cities by replacing the lifts I never use with actual moving lifts.
Another way to get from point a to point b, only this time at a ridiculously slow speed. I'd have to say that this could be rather interesting to see if you were to jump from ship to ship (If Naval Battles are implemented.) but i'm not really fond of the idea outside of that.
In other words, no, I wouldn't like to see it. Just my opinion.
Thankfully never. Crawling painfully slowly up a rope for a minute = utter boredom.
"but it's diverse!!!!!"
"yes, but it's also tedious as hell".
Seriously gifthorse, we know that you love archeage (before even trying it lol), but this doesn't mean that everything they put in that game is good (nor that using an alternate accout to circumvent a ban is good).
But we all know that if thet put bean counting in that game you'd demand it here too, only to be laughed at by the entire community.
Perhaps you'd prefer it if when you clicked on the rope, a pop-up menu asked you if you wanted to ascend. Clicking yes would automatically teleport you to the top. This way you wouldn't actually have to play the game!
I think it's pretty rich to hear this coming from you anyway, FFXIV-fanatic that you are. To cast aspersions on such features, calling them tedious, when FFXIV is beyond tedious in almost every respect is almost laughable. Heaven forbid SE consider adding something to alleviate the monotony they've created.
Anyway, I think you've mistaken my intentions if you think I'm suggesting the game become "rope climbing fantasy online", because that is not what I am suggesting at all. Rather, I am merely suggesting that Square attempt to bring more interactivity into the game world, be it in the form of rope climbing or otherwise. The possibilities are endless. Use your imagination.
The video i enlisted merely serves as an example of something we cannot do in FFXIV. It is one of many examples of things we cannot do in FFXIV.
I don't ever want to do this.
Either hold down the forward button while I take a nap or hit the climb command and then take a nap? That's more tedious than "1 1 1 1 1 1 1 1 1 1 1 ..."
Climbing a rope, whatever the control scheme, is just as much a matter of letting the game play itself as is teleporting to the top. The difference is, climbing the rope is a timesink. And a less interesting timesink than crafting.
This is just an example of something that works great on paper but works poorly in practice ( or is poorly implemented )
Open world areas: No thanks.
Dungeons, raid-zones, instanced-zone: yes please!
I would love to be immersed into the world by seeing a short cs of a NPC tossing a grappling hook over the ruined walls of Shar'lyan (or however you spell it) and telling us that there is treasure the Garlean Empire forgot to claim hidden within the capital building or whatnot. Then having to climb said rope up the wall, zip line down with my weapon to the ground floor and work my way through an immersive and environmentally challenging dungeon that also includes challenging monsters to fight.
I don't want another Dynamis where the most challenging bit was to "hug the right wall" when passing the "Death House" in Dynamis-Windurst...
I wish I could be like you and nap when I have 5 second of animations going on... Seriously? you would find that climbing a rope (I use this exemple because no one seems to realize that there is more to the OP post that rope climbing) and it taking 5-10 second to cross be a reason to nap? You must nap often then when you play FFXIV.
What if it was used to climb up a mountain and there being multiple paths going up, not all of them the right choice with surprise mobs attack (they could even design leves with that and the paths being random.. that would make some leves more diverse and less repetitive if it wasn't so predictable where you have to climb).
That's more how I see it.. not just ropes for the sake of having ropes, or climbing just for the sake of climbing. I see it being implemented with a purpose to it content-wise. I don't think people would fall asleep because they have to climb stuff.
Exploring places, that you really aren't supposed to be in, is the true meaning of adventuring. As it stands now, nearly all of Eorzea is wheelchair accessible. The people against this should ponder it a bit further, instead of imagining a copy/paste of the video in op.
How about a system where the climbing/descending is just a means to get somewhere, and not an active control system that you have to navigate, since that seams the biggest complaint towards it. With proper item equipped, you approach the sweet spot, and get an action cue to climb/ascend/descend etc. Then, just a small simple 3 second scene loads showing your guy do the work automatically, and voila you reach random unreachable destination. What awaits, no one is sure till you get there! Something like omegas idea I'm pretty keen on too.
Think back to the floating island/teleport system in CoP zones in XI. But instead of a 3 second approach distortion and raise item scene, it's just you actually making an effort. Even though its all just an illusion. To other players you would just show up instantly.
See, fast and simple.
oh also, we need resident evil type ladder climbs back please
Yep, because watching a character climb a rope for a minute straight is playing a game right? LOL
First of all, liking a game and a good part of what it offers (while playing and enjoying quite a lot other games) doesn't mean being a fanatic. Too bad for your seriously flawed theory that goes down the drain. Secondly, the fact that FFXIV has some slow/tedious processes is not a good reason to add more boring elements just because they come from a game you happen to like.Quote:
I think it's pretty rich to hear this coming from you anyway, FFXIV-fanatic that you are. To cast aspersions on such features, calling them tedious, when FFXIV is beyond tedious in almost every respect is almost laughable. Heaven forbid SE consider adding something to alleviate the monotony they've created.
Too bad that there's absolutely nothing interactive in watching a character climbing a rope for a minute. If interactivity is what you were advocating, you failed horribly in chosing your example.Quote:
Anyway, I think you've mistaken my intentions if you think I'm suggesting the game become "rope climbing fantasy online", because that is not what I am suggesting at all. Rather, I am merely suggesting that Square attempt to bring more interactivity into the game world, be it in the form of rope climbing or otherwise. The possibilities are endless. Use your imagination.
Never, No, and No......oh and i forgot to mention.........No
Yes I agree with you that in the video the animation drags on and getting off the rope is not well done... But really that isn't what is being discussed, you can't base your arguments solely on that. What is being brought up is the current non-interactivity that is in FFXIV at the moment, and how things like climbing, be it ropes, ladders or with your hands would/could bring more immersion and interactivity if you think about it as being implemented for design purposes (not just for the heck of it). There is such a lack of interactivity in game right now that you can't even sit on most of the chairs/benches that are free.
The fact that the video shows a very long crossing of a "river" is not the point at all, doesn't mean that there couldn't be longer crossing/climbing on occassions but mostly it was the interactivity with the world that was questioned.
FFXIV will probably never catch up to some of the new titles coming out in game mechanics and design. Best to just let your hope die now. None of those feature will ever make it into this game and it's likely that some of the great features we were promised early on will never make it into this game.