I propose for Rank quests to be done per class and not 1 quests rises the cap for all the classes.
Thoughts?
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I propose for Rank quests to be done per class and not 1 quests rises the cap for all the classes.
Thoughts?
Long as i have to deal with Maat then im all for it.
First and foremost I hope they address the amount of skill points needed to reach the new caps. >.>
lol Omega wants them to raise the cap to 75 but keep the same total sp needed from 1 to cap
I'd rather focus on getting the game fixed, playable and getting the new job system in the game so we can make sure its working before I worry about a cap increase.
I would personally not have to go through a silly quest to prove I am worthy to have my max rank increased.
Hey cart, wait for the horse! >.<
When rank cap gets increased, I'll probably still be working toward 50 :)
My thoughts are that it's WAY too early to even think about a cap increase.
Yeah man, I want every craft and DoL at 50 before they raise the cap so that I can have complete control over the market rather than having to spend my resources on one or two crafts while not having time to take extras to the caps.
i think they need to think about cap increases, people have been level 50 for months. Also getting battle figured out extends past this cap, it will always need to be adjusted, unless you plan on getting no new skills and essentially the same playstyle for your whole career. Adding cap quests will be a milestone, and content, its not a bad idea, doing it per class makes some sense, though it should then not be the same quest for every class, and should also be soloable, because if its not the same for every level 50, good luck trying to get help doing it if you arent in a LS.
I opened a similiar thread some time ago, asking for people what they would think about implementing Maat again.
I really would love to see that f....g, awesome old man who kicked all our asses again :P
i dont think we need maat, they can have new charachters who kick your ass, probably better if they were varied per job. Dont need 1 old man ruling every class.
I hope I don't have to party-grind salamanders for 5 months.
I still don't have 1 class @ 50. All my own fault though. I've created & deleted many characters and take a lot of breaks. With so many people having lots of capped classes it's a pretty big mess. I jokingly suggest character wipes for PS3 a lot, but that would just piss off a big chunk of the dedicated players left. They'll have to do something(like cap raising) to keep you multiple r50 people busy when you quickly burn through all the content they dish out. = D
I think they need to raise the cap to its max level fairly shortly for 3 reasons:
1) Ps3 needs endgame at release... and if 50 is endgame it is too low.
2) If they do level increases in smaller increments like most mmos do it will negate content.
3) Half the playing population has capped classes, some many capped classes. (you do not want your dedicated players beating a mmo.. that is how you lose ppl)
So they need to increase it to 70-75-99 or what ever cap will be for the next 10yrs. Develop content for it that will be valid for those next 10yrs. So in the end we have an endgame as vast as XI's was with more possible events then any 1 person hardcore or casual could do in a weeks time.
If they leave it where it is... then we will either have a game where content is negated when they increase the cap (the you have 3month of content after an expansion scenario alot of mmos have). Or half the current players quitting because they "beat" the game.
1. why would ps3 need endgame at release? they will all be low level for a long time?
2. people say it negates content, but... you should have interesting things to do at all levels, not just at level limit.
3. many people got capped classes, this i agree with
I think they need to raise the cap, because people are everything right now, because they have no choice. It makes sense that someone gets to use thier high level skills on different jobs, but when everyone has leveled everything, because there is nothing else to do, you end up having everyone with the same skills. When cap is for example 99, people probably arent going to be able to pull from skills from 4 different classes that often. Crafters are going to be more specialized just by what they choose to level, instead of simply having every single craft leveled.
far as content, one good measure is having things scale up, or having gear that can grow as you level, IE if you got some great gear at 50, that you can upgrade till 75, then its valuable, but not so much so that it negates new gear, or has a bunch of 75s trying to get it over level 50 people.
Also we havent really got our class defining super skills in this game yet, i mean maybe you get one or two, but thats about it. And monsters are way tougher, marlboros, dragons, etc, all of them are much higher, and should be. The enemies you fight should get progressively tougher as you level, and i dont think most of the enemies got to be too tough till about 30ish. There is still a large curve in terms of cool monsters/monster abilities and types that we should experience, as we progress higher.
By the end of an FF your supposed to be fighting behemoths and adamtoises and marlboros etc as regular monsters. We havent even come close to where we need to be in terms of different monsters and gears and progression from being newbs to be at the official cap.
That said they need to decrease the exp tnls for the high levels, if 50 is only mid level it shouldnt take as long to get there. Though i will say that some of the current exp systems focus too much on leves and linking and dropping for way too much experience gain versus normal activities.
I mean you know what will happen, it will follow suit of the XI experience gauge. It was insane to get to 75 (yes it would take a pretty long time to get 75 at one point in XI's life). As it is now XIV has a more steep exp curve and I can only imagine what it would look like to get to 75...with a fatigue system (its still there so its still a matter to bring up at this point) it would take you weeks to rank up lol. (No thanks).
I would be more willing if the rate was a level every half a week or a level per 9 hours, something along those lines.
raise the cap for what we need content 1st but yes when they do a quest wou;d be nice and an Maat fight was cool like see something like that again.
We will get Job system soon. I think everyone who have r50 will find something to do.
We will get Job system soon. I think everyone who have r50 will find something to do.
Lets get content first before we continue the level grind... i hope a cap wont be implemented for awhile (aside from the possible additional levels from Jobs).
Job system wont be leveling up from R1, it'll most definitely be more like say a Conjurer Rank 30 unlocks WHM, you would be a Conjurer specialized as White Mage, R30. It just amplifies the class you're playing as in the direction you specialize as (so in this case you would become a more efficient healer at the expense of say nuking), that's it. That is what many people on the forums are guessing anyway by the sound of it, but we'll see when its released however it could be completely different but I doubt it'll be R1 "advanced jobs" so to speak.
a return or Maat would be fantastic.
I love the FFXI idea of requiring a quest to unlock the level cap. It always felt like I actually accomplished something and I would be sad if it fell to the side.
I hope they make a new quest series for each class every 5 ranks like it was in FFXI <3
Well I'd like to see a cap that stays "max" for a long time like FFXI's 75 so I won't feel like I'm wasting money for HQ gear that'll be useless in 6months.
Oh! and I want better looking gear than the mediocre gear we have now.
Considering rank 32 is about half way to 40 and 39.5 is half way to 50 we can expect 50 to be roughly half way to 60 and 60 be roughly half way to 70. So I think the pace of levelling right now is fine. Fast to 50 with slow cap increases afterwards.
Grinding to 70 sounds like a pain given that, but they will only increase the cap in 10s at most per increase and they don't want people grinding to the new cap in a week. Plus by then we'll have new leves, behests and other forms of levelling so that 110k to reach 51 will take considerably less time than that 100k did to reach 50.
Crafting is where it will get difficult, because we'll be skilling up on expensive mats that don't drop like candy. People will be forced to pick one unless they want to burn their wallets trying to rank up multiple. Bot crafting will be less appealing then too because they're already throwing away tonnes of gil by skilling on things you can spam standard on when a normal player can be getting twice that SP on something harder. But this is the direction I want crafting to go. It's stupid having everyone with all crafts maxed trying to get their paws in every market.
I'd like to see the return of the genkai quests personally, I thought they were interesting and gave you something else to do other than level.
Maat being feared and respected by most classes was excellent... Obviously a little too hard for some (Poor Red Mage) and a little too easy for others (Hai! Ninja!) - but it was a fun addition to the game and I really enjoyed doing it, even just for fun when I done it already.
Square Enix stressed these aren't "advanced jobs" but more like specializations. I could be wrong however, but I wouldn't get my hopes up if I were you...it has nothing to do with free handouts, its just a system and that's how its built and that's how they probably deem it best to be fitted. This said, from where I'm sitting a lot of people on the forum seem to think it'll be just specializations but I may be wrong about that too. I guess no point in arguing about this now we'll just wait for the next producer letter maybe it'll explain a little more, its due out before the next patch I believe since he mentioned he'll be showing off the auto attack and how its going to work.
They don't have enough content for ranks 1-20 let alone 1-50 I think it's premature to talk about level cap issues.