Originally Posted by
Alhanelem
Honestly I don't think they should increase shard yield but rather decrease the number of shards needed for some recipes, mainly consumables and parts. Finished non consumable products needing several shards/crystals/clusters is fine but things people NEED to make lots of, not so much.
They could also decrease the GP cost of the elemental Ward abilities and add shards back to fishing (and/or make the Ward abilities actually have an effect on fisher, such as adding a chance for shards of the given element)