Just wondering, for everyone using a parser, with the gear you how much DPS are you guys doing? What's the ballpark people should aim for?
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Just wondering, for everyone using a parser, with the gear you how much DPS are you guys doing? What's the ballpark people should aim for?
It's over 9000!
I'll show you mines if you show me yours.
192 - 262 Drg DL/relic
@Dire That's too low. You must be doing something wrong with DoTs and Buffs refresh.
@Ekko It is not possible to have a variation of 70 dps. You need to run 5 minute test on a dummy to have a stable DPS parse.
Bard rotation isn't exactly a rocket science, especially while standing still; I really doubt I am messing it up constantly, on every parse. Still, if you have dummy parses that are significantly better than 200 -+ (over a period of 5 min or more) I'd like to see them please.
That's cool, whenever you have a chance. I would like to see the skill breakdown from those so that I may find what is causing the difference; I will do another, then, and compare. Thanks in advance.
Oh. Just noticed you said you have Toxotes pieces. You likely have around 30+ more crit than I do in my full DL; that would easily explain the difference.
Sure. I'll post it when I can.
I think the only major difference is DoT clipping. If you refresh a DoT before the end with a stronger buff, it is very likely the parser will use the non-buffed version of your dot in the parse.
Also I wait for Hawk's Eye + Barrage before using Blood for Blood.
If a buff is about to refresh within a few seconds, I would wait before refreshing DoTs
I do my best not to clip the DOTs because I've noticed that on dummies they don't actually always refresh (as in, you fire WB/VB, the shots hit but the timer on the DOT still shows the 'old' time).
Continuing with what I said about crit: a friend of mine who also plays Bard wears a mixture of Toxotes/DL (with a relic bow) vs my full DL; her crit rate is significantly higher than mine; when I look at her parses the one thing I almost always see is that her Straight Shot accounts for a larger portion of the total damage, which I can only assume is because of more Straighter Shot. That's why I asked for your parser skill breakdown.
I do not yet have BfB as my Lancer has been stuck at 27 for weeks now. It's hard to motivate oneself to level a class one does not intend to play, with the only benefit being a situation buff (meaning, I can't think of many fights where I would care to risk taking extra damage). On a dummy though I can see it being a nice DPS inrease.
DL/relic+1/3x allagan dragoon on the current version off ffxivapp
First 30 second burst -336
After 1 minute- 281
After 5 minutes- stable at 250
Well BfB is a 5% increase in total dps so it doesn't account for the large difference between them. The discrepancy is probably more to do with the parser app than the actual dps.
280-330 depending of the FFXIVApp version
On my Bard with relic and almost full DL except legs and gaunts:
First 30 second burst 360-370.
Between second buff cycle and first one around 230.
After second buff cycle around 250.
Average after 7 minutes: 234.5
Tested it 3 times so far due to BL procs.
Hmm bards are parsing lower than I expected...
Any black mages out there who has run the parsers? Got someone claiming 280 DPS with no relic/Full DL/level 90 casting ring...don't know if that's accurate or just RNG.
Most likely because Bards don't scale as well as other classes. In my opinion, Bards as it is right now are only "top dps" due to boss mechanics. Bards slightly lose some dps at max, while other classes, especially Monk and Dragoon, suffer heavy dps drops.
My Monk parses 210 dps with AF, trash accesoires and Garuda weapon on training dummy, while my Bard does slightly more without popping my CD's.
They do refresh if equal strength. However, if you have a buffed DOT up, a non-buffed DOT will not replace it. For example if you have raging strikes up and apply windbiter, if raging strikes expires before windbiter and you try to put up a non buffed version, it will not over write it until the timer hits zero.
This is not unique to dummies. This is because (most likely) you are trying to apply a "weaker" version of the DoT to the target. For example, if you use Blood for Blood or Raging Strikes and apply a DoT then try to reapply the DoT after your buff wears off, the skill will not actually do anything because the game will not overwrite a stronger DoT with a weaker one. You need to let it fall off or make sure you use equivilent buffs when reapplying the DoT.
On the topic of DPS on dummies, my MNK with relic+1 around 300 now that I'm in 3 allagan accessories but no food *according to log parser*. That's from a couple minutes of punching it (so not just burst damage boosted by cooldowns). Might be able to push it higher, need to go test some more. I need to test my BLM (relic but not +1) some more, because I need to do several minutes worth of casting in order to get a good results set that is not overly spiked with procs and crits.
Edit: lol beaten by 1 minute while typing the rest.
One more thing regarding buffs and DOTS. There is a buff priority and it appears to be based on the length of the cooldown of the buff. For example an Internal Release (60s cd) buffed DOT will get over written by a Hawk Eye (90s cd) buffed DOT. If the Hawk Eye DOT is up first, an Internal release DOT will not replace it.
Also, it appears any longer CD buff will replace and combination of lower CD buffs. For example having both Hawk Eye and Internal release applied to a dot will get replaced by a DOT buffed by Raging Strikes (120s CD). And again, the opposite is true both of those buffs will not override a Raging strikes buffed DOT.
So you either have to keep track when you are applying buffs or try not to clip DOTs at all. I've seen it stated you can clip the last second of a DOT and not lose DPS, but if you do it with a buffed DOT applied, you risk losing a global and possibly not notice it didn't get re-applied.
300 as blm
I think you're right, and I think it's pretty fair (provided it's intentional). Reality is that there will always be boss mechanics and Bards will always be the least hindered by them. This balances it out.
Maybe if people realize Bards' base dps is somewhat lower than that of the rest they can stop crying for nerfs and we can all move on.
As a BLM fighting the dummies in Western Thanalan for roughly 5 minutes, about two minutes past using my second Raging Strikes + Convert:
267 DPS
Accuracy: 100%
Crit %: 18.6%
Standard rotation: Thunder II > Fire I (plus Thundercloud/Firestarter) until Blizzard III > repeat, use non-GCDs after proc, ideally as close to when near full MP for Firestarter procs
Seems very low to me, could be a screw up or bad proc luck. Didn't use any potions. Used Convert and Raging Strikes twice each and as close to each other as possible to maximize DPS. Didn't get particularly lucky with Firestarter procs TBH though not much less than average. Didn't end with Flare or "Double Flare" to pad my DPS up.
It seems like my Critical % is consistently around 15% or higher with each of my actions.
Gear:
Relic+1
HQ Vanya Hat with CHC and mostly accuracy
HQ Vanya Robe with almost all CHC + 1 Savage Might III
DL gloves, belt, and pants
AF2 boots
DL accessories + AF2 ring
Are you sure this isn't just because the point that was made that you can't overwrite a Dot that is stronger damage-wise?Quote:
Also, it appears any longer CD buff will replace and combination of lower CD buffs. For example having both Hawk Eye and Internal release applied to a dot will get replaced by a DOT buffed by Raging Strikes (120s CD). And again, the opposite is true both of those buffs will not override a Raging strikes buffed DOT.
Raging Strikes is a flat 20% damage boost, which is likely larger than Hawk's Eye 15% DEX boost (which effectively boosts damage), and is larger than Internal release (which isn't any sort of damage boost at all).
Of course it's likely not a coincidence that stronger damage boosts would have longer cooldowns.
Here is the skill breakdown : http://snag.gy/EWvlQ.jpg
That's with Relic +1 / HQ Chest (with only +18 crit) / AF2 leg / Allagan Gloves / rest in DL.
PS : Flaming Arrow is not used because parser does not count it
I've been wondering since I've matched or out-parsed every Bard I've ever grouped with that didn't have 3 tiers of gear on me.
Some things like flaming arrow not being logged, sure. All in the mix and not an enormous difference. But Bard DPS is, at best, on par with melee DPS, and in general weaker due to the necessity of using songs on Content That Matters.
equal geared bards with dragoons in party will do more damage than dragoons, because of disembowel and the unaccounted flaming arrow
practical damage is also higher tbh
anyway - with 452 attack, 446 crit and 268 det, im getting [252] as DRG with FFXIV APP, [268] with the newest logrep
create event with
/echo Test[START]
end with
/echo Test[END]
tyvm, didn't know that feature.
I do about 20 on my botanist.
Went out and tested today on my Black Mage.
7 minutes of parsing put me at 340 DPS. Gear score of 81.
Eye roll. Stop posting nonsense without a screenshot. This is WAY above what others are reporting.
EDIT: I went an looked, and you are pretty damn geared, but this still seems far fetched. Can you post a breakdown in screen shot? Sorry for being so forward before the edit. It just seems like people throw random numbers out there.
On my bard, relic +1 weap, bard's pants, the rest darklight going from full TP till out of TP using invigorate on cooldown I can sustain around 245 DPS not including flaming arrow.
Bard DPS should be a bit lower on a target dummy than most other classes considering we can do 100% of our DPS regardless of how much movement is required on a fight whereas other classes can't, not really surprising.
edit: Including flaming arrow would probably keep the DPS at around the same value since I'm unfairly getting misery's end procs in occasionally when the dummy drops to execute range.