I really had no issues with battle and crafting leveling speed seems like a decent rate. However all 3 gathering classes seem very slow to level in comparison.
Do you think the gathering classes need an exp buff?
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I really had no issues with battle and crafting leveling speed seems like a decent rate. However all 3 gathering classes seem very slow to level in comparison.
Do you think the gathering classes need an exp buff?
The speed of gathering actually kind of torpedoed the ore market. It is like if everyone that had a gathering class was a bot farmer given the amount of ore you accumulate when leveling.
Gathering classes level just fine. It all comes down to you know how to make the most out of your time spent on it. Leves being the best option typically, but it can still go very fast if you're efficient with your gathering.
I would leave fishing out of that, because it levels ridiculously fast. I went from 38 to 41 in about an hour doing I think 3 leves in between turning in HQ fish. If you manage to gain a decent HQ rate (perception ist your friend) you get 10k exp per HQ fish, normal ones being at 2 to 2.5k.
I agree with botany and mining being pretty slow though, but leves do speed them up as well.
dont forget that they are gil making classes
got over 100k gil selling earth shards while im lv13 miner
Tradecrafts level absurdly fast through leves and hardly require that much gathered materials to level. One single level of purely mining say mythril is more than enough to level one or two DoH classes. The amount of mythril that my GSM utilized to craft Mythril Earrings for the observatory leve for level 40-50 probably wouldn't even earn me half a level in mining.
Leves make you level pretty fast. When you hit 40, you get 15k exp leves. When you hit 45, these turn into 20-25k leves. Plus, you still get EXP for striking nodes, upwards of 500 per hit and chaining into a thousand +, so this isn't exactly minor. Killing mobs doesn't have this much efficiency. Yes, you have to work at it, and so it's not as careless as Flash-spam, BlizzardII-spam in FATE hordes. Maybe -- just maybe -- that's a good thing.
That's the problem, higher level mining is hardly worth the effort when lower level mining nearly caps the profit potential. I ditched my level 50 miner weeks ago and just bought the electrum ore and wind shards to make the accessories. It takes 3 CM runs to spiritbond 5 items where there is a good chance that just one of the materias will out earn the 1.5 hours of gathering. That isn't even taking in account of the crafting philo items that go for 40k each (that you nearly get one per CM run) after you get your DL gear. The effort to reward ratio just isn't there and I blame the absolute saturation of the market due to slow leveling as being a major factor.
It's already too fast imo.
The gathering classes are the bread and butter for crafters, at least for us not starting out as legacy with millions of gil to spend.
It should take some work to level them. I like the current pace. It feels like you're actually achieving something, unlike combat classes which is a joke atm due to FATEs.
I don't know for sure if it should be faster, but Mining and Botany are definitely slower and less interesting to level than DoH and combat classes.
I kinda wish we still had a little mini-game for gathering and a higher XP reward per gather, since each gather would take a little longer. Instead of the low-exp but high-spamming gathering we have now. Plus that would make gathering mats a bit more valuable on the boards since we wouldnt be spam-gathering it so much to level.
I really wouldn't mind a slower leveling speed across the board than what currently exists in the game. **With the exception of both Mining and Botany**. Both are extremely slow grinds relative to the speed/time/effort required of all the other jobs/classes. Which isn't a huge deal but it does break synergy if one is trying to be self-sufficient while leveling multiple crafting jobs: one ends up needing to spend an inordinate amount of time/leves/effort on leveling Mining/Botany compared to the others. So much so, it seems most legitimate crafters are skipping the two major supplying jobs (fishing leveling speed is fine or too fast as-is IMHO) and instead just buying mats off the market because of the relative differences in leveling. Which could be good economic opportunity for legitimate gathering players but, alas, that market has so far been filled more efficiently by RMT gil purchasing and botting. Which just sucks all-around.
Buy the XP booster scroll from your Grand Company. And then choose things to gather that are around the 80% chance mark. Also mix in some leves. You'll level very fast. Not in a single day like you can with crafting, but still pretty fast.
I'm going to resort to doing that unfortunately just to level Botany/Mining for the sake of leveling Botany/Mining at a later date. I've already out-leveled both to the point that neither significantly contributes to any of my crafting jobs in any case - and GC XP scrolls wouldn't have prevented that level discrepancy from occurring (due to needing to take time away from crafting (or whatever I might do otherwise) just to grind FATES for GC seals in order to purchase GC XP scrolls).
Crafting in this game for me is kinda like watching paint dry or watching grass grow, even watching others craft is kinda sleep inducing.
Sorry but thats my opinion on Crafting in FF14.
No need to apologize for an opinion if not being rude. This is the first MMORPG where I found leveling a traditional DoW type job to be as exciting as watching paint dry (dungeons are ok at first but FATES get so boring/repetitive to me fast) - so I set out on day 1 with the goal of being rich in an MMO for once and I've been having a surprisingly great time taking other people's gil.
You can also hand in the supply and um something for gathering classes for your GC too. Hand in HQ items will also grant you quite nice exp as well as seals too.
It's supposed to level slow...
It's a source of income, crafting is too but relies on gathering.
It's a source of income in the same way crafting is. You sell to other players, not NPCs (unless 1 gil per gather is awsomesauce for you).
As people stated, the problem with long ass levelling is the amount of materials u gather when levelling making a vast majority of gatherables worth almost nothing...with shards and very few other items being somewhat an exception. So the more ppl level, more worthless everything is. Add in the bots with whom you can't really compete and you have a boring grind. I have a few crafter friends that actively craft and stuff, and the richest one had 14 million on friday (and he only has 1 crafting proffession) and he's not even playing 24/7 or trying very hard anymore. With gathering and the same amount of time spent, I can get a minuscule fraction of that number. Or, yesterday when a friend was crafting me some gears, I found A LOT of items that u can craft and make thousands of gil per basic craft with just AH bought materials (good thing the friend has almost every craft to 50 now heh)...while when checking what gatherables are worth anything decent...well, yeah.
So if they cut the levelling time by let's say 50% and crack down on the bots the gathering market would be in a better shape imo. Sure, u'd still have ppl gathering, but the oversupply coz of levelling wouldn't be such a bummer on the prices.
I tend to rinse out all my leve's on miner.. then do something else.. Looked back yesterday, 99cap again.. time to do more leves on Miner :D
I think in gathering though, the levelling comes from Leve's and the rest of the time you can gather your money maker which will slowly level you between leves.. if that makes sense
There are some profitable items along the way (such as flax, on my server anyway) but you really should just use leves for mining and botany. Then when you're 50 if you need money go get crystals because those will never drop in price. It's super boring but pretty foolproof.
I think it's fine. If you make use of rested xp and the GC scrolls you can level pretty fast. Was only like 2 hours of node grinding to get 500k xp for 49-50. It's just mind numbing.
I use to be happy they made crafting and gathering level up faster than they did in 1.0 (even tho I already have em all at 50), even tho gathering is still slow. Now, I wish they made both gathering and crafting level up just as slow.
The problem with having it take a while to level up gathering classes without leves is that everyone who levels up the same gatherer will have a lot of materials, thus causing a lot more of the same item to flood the market (I'm purposefully ignoring the shards debate).
Faster levelling for DoL's COULD make items more valuable since you'd get less while leveling however it could ALSO make them LESS valuable since they could be gathered more consistently when leveled over them, I think SE got it just about right, but I'd love a boost of attempts per node across the board ;)