Just wondering...before I get to far with this toon...is tanking in FFXIV more like WoW or EQ? Also, Where or how do you direct your toon toward sub classes?
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Just wondering...before I get to far with this toon...is tanking in FFXIV more like WoW or EQ? Also, Where or how do you direct your toon toward sub classes?
there isn't the iTank ability, if that is your question
iTank? Not sure I understand that term.
*I cannot guarantee this is correct, but I'll try.
I'm not a tank myself, but from some of the feedback I've read/heard it's somewhat difficult to tank lower levels as you
do not possess a lot of threat generating abilities I think until the 20s or so? It seems as though it's a bit more
challenging to hold threat. Not to the point of it being a nightmare, but you definitely have to pay attention.
I've seen more than once that healers can pull threat if they aren't careful, which is normal, but to me it seems
a little less lenient than say WoW was. Easier to lose your grip on an enemy. This gets a little easier once
you get higher up, as you get more abilities and such.
As for your second question, I assume you are asking how you level other classes and use their skills? If so,
once you hit level 10 you can go to other class guilds and "sign-up" per se, and to change to that class
you simply equip that classes weapon and bam, you are that class.
As to using their skills, each "job" can only cross-skill from specific classes. I forget which Paladin can do,
I believe it's Conjurer and... I'm spacing the other.
Hope this helped. Hopefully a full-time tanker can answer better for you. Again, if I'm wrong in any of this
I apologize. I've yet to touch a tanking class. >_<
Yes, it helped a lot...Tanking sounds a lot more like EQ/EQ2...I'm good with that. Easy = Boring, at least to me. Thanks!
Having played a tank in both EQ and WoW, I can tell you that threat management is more like EverQuest.
There isn't a snap aggro ability like Taunt from World of Warcraft. You have to generate your threat and maintain your threat. Additionally, threat management is a group effort. In some pugs, you'll notice some DPS who like to attack before the tank is even able to touch the mob or healers who overheal like crazy for no reason, even though the tank's health is full; this generates massive threat. An excellent tank would still be able to hold threat with all that happening, but it just creates extra unnecessary effort on the tank's end (unless you're a masochist).
I can't confirm or deny if I've ever let Wizards die in EQ, by allowing them to draw agro on purpose, because they kept nuking a mob before I could establish a good build-up of hate making me work extra hard to pull the mob off. was I to specific in that? ;)
Skull Sunder and Savage Blade, which you get at level 4, is enough to hold thread. Rage of Halone and Butcher's Block is nice for when you have 3 mobs. It isn't that bad pre-26 on GLD and pre-30 on MRD.
Healing generates threat on all mobs so if by healing, the healer puts more aggro on the mobs than the tank has, the mob run to the healer. That's why you rotate your main aggro combo to keep everything attacking you.
PLD can pull Cure, Protect, Raise, Stone Skin from Conjuror and Fore Sight, Skull Sunder, Fracture, Blood Bath, Mercy Stroke from Marauder.