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  1. #1
    Player
    busere's Avatar
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    Sep 2013
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    Virginia Beach, VA
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    27
    Character
    Kiamon Kahn
    World
    Leviathan
    Main Class
    Gladiator Lv 23

    Tanking in FFXIV...

    Just wondering...before I get to far with this toon...is tanking in FFXIV more like WoW or EQ? Also, Where or how do you direct your toon toward sub classes?
    (0)
    Last edited by busere; 09-20-2013 at 01:46 AM.

  2. #2
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    there isn't the iTank ability, if that is your question
    (0)

  3. #3
    Player
    busere's Avatar
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    Sep 2013
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    Virginia Beach, VA
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    27
    Character
    Kiamon Kahn
    World
    Leviathan
    Main Class
    Gladiator Lv 23
    iTank? Not sure I understand that term.
    (0)

  4. #4
    Player
    Swishytail's Avatar
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    Sep 2013
    Location
    Ul'Dah
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    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    *I cannot guarantee this is correct, but I'll try.

    I'm not a tank myself, but from some of the feedback I've read/heard it's somewhat difficult to tank lower levels as you
    do not possess a lot of threat generating abilities I think until the 20s or so? It seems as though it's a bit more
    challenging to hold threat. Not to the point of it being a nightmare, but you definitely have to pay attention.

    I've seen more than once that healers can pull threat if they aren't careful, which is normal, but to me it seems
    a little less lenient than say WoW was. Easier to lose your grip on an enemy. This gets a little easier once
    you get higher up, as you get more abilities and such.

    As for your second question, I assume you are asking how you level other classes and use their skills? If so,
    once you hit level 10 you can go to other class guilds and "sign-up" per se, and to change to that class
    you simply equip that classes weapon and bam, you are that class.

    As to using their skills, each "job" can only cross-skill from specific classes. I forget which Paladin can do,
    I believe it's Conjurer and... I'm spacing the other.

    Hope this helped. Hopefully a full-time tanker can answer better for you. Again, if I'm wrong in any of this
    I apologize. I've yet to touch a tanking class. >_<
    (1)

  5. #5
    Player
    busere's Avatar
    Join Date
    Sep 2013
    Location
    Virginia Beach, VA
    Posts
    27
    Character
    Kiamon Kahn
    World
    Leviathan
    Main Class
    Gladiator Lv 23
    Yes, it helped a lot...Tanking sounds a lot more like EQ/EQ2...I'm good with that. Easy = Boring, at least to me. Thanks!
    (0)

  6. #6
    Player
    KujinRen's Avatar
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    Apr 2012
    Location
    Gridania
    Posts
    90
    Character
    Sammeo Guy
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Having played a tank in both EQ and WoW, I can tell you that threat management is more like EverQuest.

    There isn't a snap aggro ability like Taunt from World of Warcraft. You have to generate your threat and maintain your threat. Additionally, threat management is a group effort. In some pugs, you'll notice some DPS who like to attack before the tank is even able to touch the mob or healers who overheal like crazy for no reason, even though the tank's health is full; this generates massive threat. An excellent tank would still be able to hold threat with all that happening, but it just creates extra unnecessary effort on the tank's end (unless you're a masochist).
    (0)
    Last edited by KujinRen; 09-20-2013 at 02:12 AM.

  7. #7
    Player
    busere's Avatar
    Join Date
    Sep 2013
    Location
    Virginia Beach, VA
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    27
    Character
    Kiamon Kahn
    World
    Leviathan
    Main Class
    Gladiator Lv 23
    I can't confirm or deny if I've ever let Wizards die in EQ, by allowing them to draw agro on purpose, because they kept nuking a mob before I could establish a good build-up of hate making me work extra hard to pull the mob off. was I to specific in that?
    (0)

  8. #8
    Player
    EllaDee's Avatar
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    Aug 2013
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    12
    Character
    Ella Dee
    World
    Exodus
    Main Class
    Thaumaturge Lv 11
    Quote Originally Posted by busere View Post
    I can't confirm or deny if I've ever let Wizards die in EQ, by allowing them to draw agro on purpose, because they kept nuking a mob before I could establish a good build-up of hate making me work extra hard to pull the mob off. was I to specific in that?
    but the ranger was always the first to die
    (2)

  9. #9
    Player
    busere's Avatar
    Join Date
    Sep 2013
    Location
    Virginia Beach, VA
    Posts
    27
    Character
    Kiamon Kahn
    World
    Leviathan
    Main Class
    Gladiator Lv 23
    Quote Originally Posted by EllaDee View Post
    but the ranger was always the first to die
    LOL! Only a true EQ player would get that! awesome and funny...yet very true!
    (0)

  10. #10
    Player
    Lemon8or's Avatar
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    Aug 2013
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    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Swishytail View Post
    you do not possess a lot of threat generating abilities I think until the 20s or so?
    Skull Sunder and Savage Blade, which you get at level 4, is enough to hold thread. Rage of Halone and Butcher's Block is nice for when you have 3 mobs. It isn't that bad pre-26 on GLD and pre-30 on MRD.
    Quote Originally Posted by Swishytail View Post
    I've seen more than once that healers can pull threat if they aren't careful
    Healing generates threat on all mobs so if by healing, the healer puts more aggro on the mobs than the tank has, the mob run to the healer. That's why you rotate your main aggro combo to keep everything attacking you.
    Quote Originally Posted by Swishytail View Post
    As to using their skills, each "job" can only cross-skill from specific classes. I forget which Paladin can do,
    I believe it's Conjurer and... I'm spacing the other.
    PLD can pull Cure, Protect, Raise, Stone Skin from Conjuror and Fore Sight, Skull Sunder, Fracture, Blood Bath, Mercy Stroke from Marauder.
    (2)

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