Originally Posted by
RubyNights
I was going to come here and write up a complaint on this very same issue but you beat me OP! Agreed!
I don't find anything wrong with FATE trains switching instances itself but the system leads to a lot of unfun situations on both sides. Is anyone in these FATE trains really having fun mowing down 3 monsters at a time with your 8-man party?
If it's too much to implement, they should ban FATE parties from switching instances and just make more FATEs show up in their current instance instead. Because this makes the FATEs so unfun for everyone including them.