7.0 Patchnotes (complete)
Job Guide (updated)
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Ty, i was arguing about that, Have a great day! :)
looking at blackmage changes i dont see what the big deal is seems fine to me why was everyone crying again?
1. You're forced to use 6 fire 4's to get flare star, there were instances of early despair being useful.
2. You have to use ice spells during ice phase, where sometimes you would want to use a xenoglossy/thunder, get back to fire early, to finish off a boss where the three ice hearts aren't needed or if the boss is going up for a mech, so you cant target them.
3. Removes non-standard play. I don't mind this is gone personally, but others enjoyed nonstandard blm.
4. Thunder changes you can't apply two thunders easily to a double target situation.
5. No more Ice paradox for movement.
all these changes makes black mage more clunky and less flexible.
people are going to be upset about job changes and leave feedback, you may not understand it but I think i will listen to the black mage players why they didn't like the changes (or liked them) on this one.
About blackmage: they also nerfed the AoE potency on fire spell, then bumped up the Flare Star potency.
Enhanced Flare is dropped.
Manafont change and with Flare gives 3 Astral Heart make that if Flare Star is the endgoal, then somehow there is only one right answer to AoE rotation:
starting from Umbral Ice > Flare 2x > Flare Star, Manafont > Flare 2x > Flare Star
Idk, I just need more Triplecast to execute all those, man.
And Manafont seems to give Full MP from the moment it obtained, so no more weave between Firestarter.
I am gonna miss the fun of dumping all Triplecast and Swiftcast on all those Fire IVs and Despairs that are sandwiching Manafont.
Anything new, other than the role quest location change?
Disappointed in tanks