Petition: Longer instance cooldowns in exchange for better drop rates!
Yeah, I talk about this all the time in other threads when people whine about low drop rates. So i guess it deserves its own thread.
Let me explain what is happening here.
When Darkhold was being released, a huge discussion came forth about our ability to re-enter the instance, via the cooldown timer.
People were more then vocal about not wanting a cooldown on it at all, because they don't ever want to have to wait to redo content.
Well, the developers granted their wish.
The problem is though, when you have no cooldown, and you have a high drop rate, everyone gets everything quickly, and then theres no reason for anyone to ever go back in. So what happened, is what happened.
Instead of 1 person getting a weapon every 1-3 days and only being able to do the instance once. We now can do it as many times as we want per day, and we can get as many drops as our luck will give us. In many cases, the party can get upwards of 10+ items within a timeframe of what would have been a single drop due to a cooldown over a few days.
What would people think, if Ifrit had a 100% drop rate, of a single weapon, with a 24 cooldown on it after winning?
Same with moogle, same with Garuda, and so on and so forth.
Put that cooldown on every instance, but put a 100% drop rate nto the picture(100% drop rate of 1 item, more if the cooldown is longer).
This is more then likely the only way to recover from these low drop rates, which we are responsible for due to our insistance on being able to do content as much as possible with no cooldowns.
But unlike other games, lets not put a cooldown on failure, lets keep it for victory only.