Originally Posted by
Myrha_Lhlalheva
[CC balance]... is honestly a joke.
WAR/SMN buffs? Who asked?
WAR: Orogeny wasn't often worth the HP cost for how little damage it dealt, even when considering the debuff it applies.
SMN: Fester was pretty damn weak for such an important part SMN’s burst.
A practically nonexistent NIN nerf?
NIN: Not a big deal, but lowering it further means coming dangerously close to turning their LB into a single K.O. skill at best.
Even BLM pretty much just got a side-grade rather than a real nerf to its ridiculous Ice Mage playstyleé
BLM: Actually, BLM’s nerfs are the best adjustments of the patch. Reducing lvl3 Deep Freeze from 3 to 2s while also turning the other levels into manageable CCs is a big deal.
Though, BLM retains its OP damage output which is still too high IMO.
BRD and GNB are still awkward to play, DNC is still crying itself to sleep, SGE is still very confused as to why it has effectively no protective capability and no crowd control.
BRD: True. BRD is still a Nocturne-Mage. A 3s silence on a 20s Recast timer is way too strong and frustrating while the rest of their kit and especially their LB are meh at best.
GNB: True. I don’t like how they are still increasing their damage instead of looking at Conjunction and making that job more interesting.
DNC: Let’s see how their buffs play out before crying wolf.
SGE: DRG and SGE are plenty viable despite not having CCs. Not all jobs need ‘em. More importantly, there’s way too much CC in CC as it is.
Also, SGE has Pneuma, Kardia and especially Mesotes. Granted they do fewer mitigation/healing overall than other healers, it's not nothing.
Can squex please hire a real balance team that actually knows what they're doing […]
I don't blame the devs for shunning the english part of the forums if that's how respectful we act towards them.