Further Explaination of My Understanding of the Samurai
In My Opinion the Samurai is supposed to be a 'selfish' Damage Dealer, just doing damage and offering no Raid Utility, turning the amount of Damage into Utility. Though I have the feeling that I have to explain my Understanding of the Samurai's Design because many Samurai Player Demand further changes that have nothing to do with the current Problem of the Samurai.
1.: I disagree with the Removal of Hissatsu: Kaiten
The First Skill that Introduced Samurai Players to the Concept of Kenki Management is removed. In 6.1 you get Shinten at lvl52 instead of Kaiten, Shinten is just an Attack that you press, no interaction with Iaijutsu or other attacks, which means less Kenki Skills, Less Kenki Management, Less Thinking and Planning, Less Rewarding and Fun. And Well-trained Muscle Memory being destroyed for making things easier
2.: Button Bloat on Samurai and Explaination of Situations
There is no Button Bloat Samurai, as Samurai (and all other Jobs) have 2 Situations to take care of: Single Target and Area of Effect (AoE)
For Single Target Samurai has:
Hakaze (Combo Starter), Yukikaze (Snow Crest), Jinpu (Damage Buff), Shifu (Speed Buff), Gekko (Moon Crest), Kasha (Petal Crest), Shinten (25Kenki,1s),Senei (25Kenki,2min), Shoha (3 Meditation Stack Finisher), Higanbana (1 Crest Iaijutsu,DoT), Midare Setsugekka (3 Crest Iaijutsu,Big Damage Burst Buster), Enpi (Ranged)
For AoE Samurai has:
Fuga (Combo Starter, later Fuko), Mangetsu (Moon Crest), Oka (Petal Crest),Kyuten (25Kenki,1s), Guren (25Kenki,2min), Mumyo Shoha (3 Meditation Stack Finisher), Ogi Namikiri (New Skill,Ikishoten required to activate,2min) Tenka Goken (2 Crest Iaijutsu)
it looks like much but everything has it's place, other skills like Iaijutsu, Ikishoten, Tsubamegaeshi and Kaiten and Hagakure are additional skills and serve to enable preperation for the situations above. Though I have to stress that as Samurai you have 2 different rotations for given Situations. I expect a Single Target Ogi to be added in 7.0 and with Kaiten hopefully returning Samurai still would had no Button Bloat.
Further Explaination of My Understanding of the Samurai, Part 2
3.: Kaiten made Iaijutsu interact with Kenki
Think about it, why was the first Kenki Skill a Buff and not an Attack? so your lvl30 Ability interacts with your new lvl52 resource! After lvl52 you had to spare 20 Kenki for an even more Powerful Iaijutsu, thus validating Kenki's existence. With the Removal of Kaiten in 6.1 we also could get rid off Kenki alltogether and revert to an Gaugeless Cool Down System, but I do not want that because Kenki got validated by Kaiten and both are a Part of the Samurai Identity