A Change and a Skill for Each Healer
WHM:
Change - Misery requires 2 Blood Lilies, potency reduced to 750.
An extra weave every 3.5 minutes, and Afflatus only costs 50p each instead of 75p
Skill - Flood - a GCD ability, instant cast, 45s recast, deals 275 damage in an AoE around the WHM. Has 2 charges.
A DPS weaving option - more damage efficient than Afflatus for movement, but still worse than Glare. A skill useful in both AoE and Single Target scenarios.
SCH:
Change - Energy Drain nerfed to 80 potency.
Using Aetherflow Heals (everything bar ED) generates 1 Dark Humour (Max 3)
ED being 150 potency just reeks of lazy reimplementation to me, when 80 could just refund the weave cost of Ruin2 and generate a little mana. It also means AF heals only cost 160p to use, rather than 230p
Skill - Meltdown - a GCD spell, instant cast, requires 1 Dark Humour. Deals 110 damage, and a further 200 as a DoT over 15s (310 total) to enemies in an AoE around the target.
But why make AF heals cost 160p to use when you can make them cost 50p? You’ll need to space out your Meltdown usages, as they’re more efficient than Ruin for movement and weaving. Also AoE skills
AST:
Change - Malefic cast time increased to 2.5s
Each tick of Combust has a 50% chance to grant a stack of 'Coronal Hole', which upgrades Stella into Comet (Max 4 stacks)
super free movement is cool and all, but when SCH and WHM have to sacrifice damage to heal, AST should have something too
Skill - Stella - a GCD Spell, instant cast, 200 MP, deals 200p damage to target. Upgrades to Cluster while under the 'Coronal Hole' effect
Comet - a GCD Spell, 200 MP, instant cast, deals 250p to enemies in an AoE around the target.
Just a something to keep ASTs on their toes, now they have to manage their weaving with combust procs or else face the wrath of 50 lost potency. Also AoE skill.