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  1. #1
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90

    A Change and a Skill for Each Healer

    WHM:
    Change - Misery requires 2 Blood Lilies, potency reduced to 750.
    An extra weave every 3.5 minutes, and Afflatus only costs 50p each instead of 75p
    Skill - Flood - a GCD ability, instant cast, 45s recast, deals 275 damage in an AoE around the WHM. Has 2 charges.
    A DPS weaving option - more damage efficient than Afflatus for movement, but still worse than Glare. A skill useful in both AoE and Single Target scenarios.

    SCH:
    Change - Energy Drain nerfed to 80 potency.
    Using Aetherflow Heals (everything bar ED) generates 1 Dark Humour (Max 3)
    ED being 150 potency just reeks of lazy reimplementation to me, when 80 could just refund the weave cost of Ruin2 and generate a little mana. It also means AF heals only cost 160p to use, rather than 230p
    Skill - Meltdown - a GCD spell, instant cast, requires 1 Dark Humour. Deals 110 damage, and a further 200 as a DoT over 15s (310 total) to enemies in an AoE around the target.
    But why make AF heals cost 160p to use when you can make them cost 50p? You’ll need to space out your Meltdown usages, as they’re more efficient than Ruin for movement and weaving. Also AoE skills

    AST:
    Change - Malefic cast time increased to 2.5s
    Each tick of Combust has a 50% chance to grant a stack of 'Coronal Hole', which upgrades Stella into Comet (Max 4 stacks)
    super free movement is cool and all, but when SCH and WHM have to sacrifice damage to heal, AST should have something too
    Skill - Stella - a GCD Spell, instant cast, 200 MP, deals 200p damage to target. Upgrades to Cluster while under the 'Coronal Hole' effect
    Comet - a GCD Spell, 200 MP, instant cast, deals 250p to enemies in an AoE around the target.
    Just a something to keep ASTs on their toes, now they have to manage their weaving with combust procs or else face the wrath of 50 lost potency. Also AoE skill.
    (0)
    Last edited by YusiKha; 03-11-2020 at 03:41 AM. Reason: Combined posts, fixed formatting, fixed maths

  2. #2
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Mobile forum won’t let me edit fixed now
    (0)
    Last edited by YusiKha; 03-11-2020 at 02:52 AM.

  3. #3
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    All healer now have access to both shield and regen.
    Maximum shield potency is 30% max HP (excess shield potency will be lost just like regen effect in full hp).
    Galvanize and Nocturnal Field can be stack.

    WHM:
    - Protection: 150 heal + 100% shield for all party member, cost 2 Lily and generate 2 blood lily

    SCH:
    Eos (Regen)
    -- Embrace: no change
    -- Whispering Dawn: no change
    -- Fey Illumination: 10% healing potency increase (120 sec CD)
    Selene (Shielding)
    -- Embrace: no change
    -- Fey Cares: 180 heal + 100% shield (60 sec CD, share recast with Whispering Dawn)
    -- Fey Wind: 10% damage reduction for 15 sec (120 sec CD, share recast with Fey Illumination)
    Seraph
    -- Seraphic Veil: No Change
    -- Consolation (replacing WD and FC button): 200 heal + 100% shield + 120 pot regen for 15 sec
    -- Seraphic Blessing (replacing FI and FW button): 10% healing potency increase + 10% damage reduction for 15 sec

    AST:
    - Celestial Intersection: No Change
    - Celestial Opposition: Do opposite effect of you sect
    -- Diurnal: 150 heal + 100% shield
    -- Nocturnal: 150 heal + 80 pot regen for 15 sec
    (1)
    Last edited by Bobsmiaw; 03-10-2020 at 11:15 PM.

  4. #4
    Player
    Synaesthesia's Avatar
    Join Date
    Aug 2019
    Posts
    55
    Character
    Nime Nisime
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Um.. I just want to note that Malefic used to have a 2.5 second cast, it was changed to 1.5s to literally allow the class to function with the amount of weaving they needed to do, and that requirement is even higher in Shadowbringers. Removing that, adding a penalty that will basically negate the effect of a card played if you don't get an RNG based proc on top of already having to manage RNG would essentially make a class that already has a lower playerbase due to how frustrating it can be to play even worse to play?..
    (8)

  5. #5
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    WHY would you ever change the cast time for AST?

    It'd be a hellishly clunky mess with this in place, with the ridiculous amount of OGCD weaving it has, especially with the cards.

    I can't imagine its current opener on a 2.5s cast time.

    The cast time was changed because ASTs damage and and playability were suffering due to insane amounts of clipping. The reason WHM and SCHs don't require this change is because they have considerably less things to weave (in WHM case) or some other means of weaving.

    Please don't give the devs any weird ideas, AST's clunky enough right now with its current card system, it doesn't need this kind of sucker punch.
    (6)

  6. #6
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Synaesthesia View Post
    Um.. I just want to note that Malefic used to have a 2.5 second cast, it was changed to 1.5s to literally allow the class to function with the amount of weaving they needed to do, and that requirement is even higher in Shadowbringers. Removing that, adding a penalty that will basically negate the effect of a card played if you don't get an RNG based proc on top of already having to manage RNG would essentially make a class that already has a lower playerbase due to how frustrating it can be to play even worse to play?..
    This.
    The weaving requirement for AST is much higher than for SCH or WHM but has no weaving windows outside LS and refreshing the dot if you take away the short Malefic cast. Malefic needs to keep its shorter casttime or AST will become a clipping nightmare.

    But I'm all for the changes proposed to WHM.
    (4)

  7. #7
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Synaesthesia View Post
    Snip
    In a 30s snip,
    Current Astrologian has 13 weave slots, as Combust has 2 and 11 Malefics give 1 each.
    Proposed Astrologian has 12 weave slots, as there'll be an average of 5 procs and each of those has 2 slots.

    Personally I feel like 50% is too much - it's not like we use every weave slot that we get.

    Quote Originally Posted by Spiroglyph View Post
    Snip
    I'd change it so that AST's weaving has more thought put into it - it's not like SB where AST's suddenly gone to only combust.
    I can imagine the opener - Malefic Combust (play draw) Stella (Play/MA Lightspeed) Malefic (Sleeve draw...)

    Quote Originally Posted by Rilifane View Post
    Snip
    Hang on did you miss the skill that I proposed immediately afterwards? The instant-cast weaving spell with the proc system that adds a small amount of resource management to play with?
    (0)

  8. #8
    Player
    Synaesthesia's Avatar
    Join Date
    Aug 2019
    Posts
    55
    Character
    Nime Nisime
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by YusiKha View Post
    In a 30s snip,
    Current Astrologian has 13 weave slots, as Combust has 2 and 11 Malefics give 1 each.
    Proposed Astrologian has 12 weave slots, as there'll be an average of 5 procs and each of those has 2 slots.

    Personally I feel like 50% is too much - it's not like we use every weave slot that we get.


    I'd change it so that AST's weaving has more thought put into it - it's not like SB where AST's suddenly gone to only combust.
    I can imagine the opener - Malefic Combust (play draw) Stella (Play/MA Lightspeed) Malefic (Sleeve draw...)


    Hang on did you miss the skill that I proposed immediately afterwards? The instant-cast weaving spell with the proc system that adds a small amount of resource management to play with?
    Dealing with RNG to get weaving slots on a class based around weaving isn't "putting more thought into it", it's "praying you get to actually play that card when it needs to be played" or "clipping your heals because you didn't get a proc for the last 20 seconds"

    The amount of frustration that would add onto a class that already deals with frustrating aspects is literally straight up asking not only for a nerf to their effectiveness but also to make the gameplay more punishing than it already is.

    I feel like your suggestions to give White Mage more weaving windows and Scholar more things to play with are nice, but this is brutally bad.
    (2)

  9. #9
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by YusiKha View Post
    Hang on did you miss the skill that I proposed immediately afterwards? The instant-cast weaving spell with the proc system that adds a small amount of resource management to play with?
    I didn't, but AST already deals with RNG.
    And now you want to tie weaving slots to RNG aswell.

    Malefic single weave slot adds a much better rhythm to the gameplay than praying that your dot regulary procs. It's not something "to play with", it's something to get frustrated over. Currently AST has guaranteed 11 single weave slots with every Malefic, while your change would add the chance with an average of 5 double weave slots.
    The single weave slot has another purpose: it gives you a little time to evaluate the situation before weaving another oGCD in your next cast. Having two single weave slots during two GCDs or one double weave slot isn't the same. It adds an unneccessary level of stress and pressure to make decisions even faster.
    Everytime an AST can't use the double weave slot effectively they're essentially wasting one proc.

    The 1,5sec cast was a QoL change to make AST gameplay more fluid which it did and was received extremely well by the AST community. And you want to mess it up again.
    Your WHM and SCH sound nice but don't give SE any ideas regarding Malefic...
    (3)
    Last edited by Rilifane; 03-11-2020 at 04:45 AM.