Originally Posted by
aodhan_ofinnegain
Maybe colour code the floating text of different types of incoming damage to indicate what type of damage it is, as well as in the battle log, if it isn't already, probably be the best way to go about implementing it.
I mean in most cases if the target is immune to stun, there's probably nothing in the next 30 seconds that gonna be stunnable, so doesn't actually matter. Tank and Melee stuns are pretty minor use, especially if you got a WHM in the party. I find myself using Interject more than I do stuns.