So after waiting for about 2 weeks to see the consequence of homogenization
The forum thread topics on what jobs people are crying about pretty much confirm what I think.
All the unique jobs are screwed and everything about these jobs turn into borefest. Only dps number ditching matters. Identities like bard gone poof.
Let the death of any RPG begins. Linearization, simplification and homogenization.
Good thing they amp up difficulties on dungeons and all the bosses tho.
Don't give me the "oh if you have utilities and buff, you need to sacrifice more dps"....then look at mnk, drg....=_=
And then people discriminate RDM, NIN anyway. Literally block the jobs out too. That's just neat.
So let me illiterate what I think will happen since last month:
1) What homogenization will only do is remove all the variety and diversity and identity of job fantasies in the name of "balance" when it will never be balance since the DPS number will be the measurement of the balance instead. Hence, the DPS number will be used as the discrimination on raid jobs.
2) The jobs that is the number ditcher of the role such as whm for healer, mnk/SAM for phys DPS, MCH for range dps, BLM for caster will come out on top of this and the rest will either be underwhelming or completely discriminated upon outright.
3) Once these lesser jobs that is in the emergency situation buff, there will be a new job that will be put in the same situation because they forgot, only DPS number matters now and that job doesn't have that many or not at all of a non-dps unique abilities. The spiral continues.
For so called RPG players that advocate for homogenization, you are not a true fan of RPG. Instead of advocating for combo removal like bard+drg, or completely self reliant job shooter player games self mana regen healer or mages, you could have asked for more diversity, more combos other than brd+drg and interactions among jobs and balance around this mentality. That always has been the very basic core of a good RPG.
But go ahead, be selfish and crave for your personal DPS and self reliant solo playing to be the most important hoo haa and urge Yoshi P to remove lesser jobs identities and utilities so that you yourselves feel soo much better about your own DPS ditching job.
That will totally be great for the game. I can totally see where that will go. I mean we already have DPS number inflation so why not go all the way right?
I don't know who suggest to SE to linearize and homogenize FF14 this much, but if I have to guess....some wow players that flocks over...
FF already had something like this happen, it's called 12 and 13.