Spells and skill you want for your job in 6.0!
Now that most jobs have been fleshed out conceptually, how do you envision your job growing from here on out, building on what they already have?
DRG:
-Stardiver changed to Single Target, 800 potency, shares recast with Nastrond.
(Nastrond for AoE, Stardiver for ST)
-New Weapon Skill: "Drakesbane", upgraded damage and animation for Full Thrust.
-New Ability: "Highwind" replaces Spineshatter Dive, faster animation than Spineshatter, more damage.
MCH:
-New Ability: "Chainsaw". AoE alternative to Air Anchor, shares recast.
RDM:
-New Ability: "Spontaneity", allows for immediate use of 3 "Enchanted" weapon skills without consumption of Mana.
SCH:
-New Spell: "Meltdown", new animation replacement of Art of War, adds a Slow effect (since SCH used to have Slow with Shadow Flare).