An impassioned plea from a WoW member, A lesson for FFXIV.
The following was a massively upvoted thread in reddit's /r/wow forum. It speaks to the level of discontent that many current World of Warcraft players are feeling about the latest expansion, Battle for Azeroth. While it is a competitor's MMO, the developers of FFXIV can learn some important lessons from the post. I honestly think this should be required reading for any developer on the FFXIV team.
Mainly:
1) Put gameplay and fun first.
This is something that FFXIV seems to be going away from. Content is quickly becoming stale because it seems that the developers have found a delivery schedule that works and don't deviate much from it. The few times they have deviated from it, the content wasn't well received. FFXIV isn't owed our appreciation, they should strive to achieve it.
2) You no longer see me as a player, but instead, as a payer.
This is becoming far more evident with all of the things going straight to the cash shop. Putting things being two or three layers of RNG in order to pad out content and playtime.. Massive grinds in order to pad out content and playtime.. Gated content in order to pad out content and playtime.
3) Don't let the marketers and sales people make the decisions.
Basically: https://www.youtube.com/watch?v=_1rXqD6M614