PSA: Macro Sound Effects Harm People with Sensory Issues
Full Disclosure: I am a disabled adult with PTSD, Anxiety, and Depression. I am also suspected of having Asperger's Syndrome, which is high-functioning on the Autistic Spectrum. I have experienced this first hand. I have also been harassed because I have dared to bring attention to this within the game.
If you have sensory issues, high pitched and attention seeking sounds such as the macro sound effects can cause panic, headaches, migraines, and emotional outbursts. I have many of my sounds turned down to less than 10%. I love Final Fantasy's music, voice acting, and many aspects of the game. But the macro sound effects, though a useful tool for some, are making me consider quitting the game. Because when I get a migraine, it comes with the full pain: aura, nausea, severe pain in on one side of brain, panic, and overall an inability to properly function, much less play and enjoy a game. Macro Sound effects are the only sounds in this game I hate and despise.
You may ask, well why not ask them not to use the sound effect? Well people put them into their skill macros for raise, healing, protect, and other sort of necessary skills. It literally cannot be avoided, and once people are in a dungeon, despite knowing they are causing someone intense pain, they'd rather not take 5 seconds to edit their macro and remove the sound effect. Or, because people are rude and think it is fun to troll people with sensory issues, will spam it even more just because I dared to even ask them not to use them.
Square Enix, I implore you to allow a check box to eliminate macro sound effects. You have given special attention to those with color blindness and edited some of the new huds specially for them. Please, as a request from someone who otherwise adores your game and has spent a ton supporting this game, either remove macro sound effects entirely, or give us an OPTION CHECK BOX to remove them. I have even muted the tell sound effect.
If you do not understand why this is major, here is a video explaining what Autism is like and what people with sensory issues may suffer on a day to day basis: https://www.youtube.com/watch?v=M20DIK1Yt3A Full warning: DO NOT WATCH THIS IF YOU YOURSELF HAVE SENSORY ISSUES
Another Good Idea:
Quote:
Originally Posted by
bitterish
i don't think checkbox will be a good option since people can easily abuse it and it defies the sole purpose of the sound effects itself. instead, an independent volume bar for macro sound effect would be nicer. i know it's not that different from the checkbox, but at least it doesn't completely mute the sounds.
Quote:
Originally Posted by
Kisagami
This is entirely fair as long as I turn it down to 0% volume.
Another Good Idea 2:
Quote:
Originally Posted by
Avatre
I wonder if just adding a command to the already existent /systemsounds where you can specify the sound effect numbers would be ideal. That way, players with sensory issues can mute just the ones that have an affect on them. Might be harder on the devs(or easier, I really don't know anything about being a developer), but could be something they can look into.
Quote:
Originally Posted by
Kisagami
THIS I could deal with. Just a script command to eliminate sounds from certain numbers would be amazing - I enjoy the bongo effect since it isn't high pitched. It doesn't bother me like others.
Quote:
Originally Posted by
Catwho
It's just be swell if they had their own separate volume control, outside from the rest of the system sounds, so I could still hear a Divebomb warning from the game and not have to deal with some rando's "DIVEBOMBS ARE COMING (BOOM BOOM) (BOOM BOOM) alarm alarm alarm" macro when I wasn't expecting it.
Quote:
Originally Posted by
Kisagami
THIS. Is this so hard to understand? This suggestion even benefits those who like macro sound effects.