I'm having trouble with my bag getting full quickly and wonder if the developers can give us an option to auto pass everything and be able to use the treasure loot option to take the items we want only.
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I'm having trouble with my bag getting full quickly and wonder if the developers can give us an option to auto pass everything and be able to use the treasure loot option to take the items we want only.
Considering that loot rules for important things like the endgame fights are arguably still messed up, I can't see SE bothering to do anything about generic loot for a long time.
I think we're stuck either discarding stuff left, right, and centre on a regular basis, sticking it on a retainer to sell, or frequently finding a NPC to sell it all to.
The loot system will be going through drastic changes in version 2.0. Among these changes, they will include a similar feature to the auto-pass that you have suggested. :)
There was a system in WAR, that allowed you to auto queue up your response to gear and other loot. It was broken up by different categories... Currency, equip-able loot, other loot, drops, etc... Anyway, it allowed you to set, need, greed, pass etc on the different categories so you weren't always bothered with the pop up. In heavy events with lots of activity it was a very nice feature to have.
There are it's issues however, so perhaps some more refinement on being able to set our responses, like for example it would only be for a certain rarity, and after that it would still pop up... Ether way, I'm excited. :)
tell yoshida stop being dumb and use XI lotting system
It beat the smoke out of FFXIV's, that's for sure, and it's one a lot of people here are familiar with, and probably a fair 'baseline' for loot system mechanics. I wouldn't object to something more 'modern' or what have you, I just have no idea what advances in the great fine art of loot mechanics have been made since I was a young'n. You know, in my day we had to walk uphill both ways to lot/pass on something...
No, seriously, though, it's good to know the loot system is getting a radical overhaul in 2.0; the drop mechanics for the Primal fights are probably one of the only things Yoshida's done that have been an outright mistake, and he was working off an already fairly faulty system. Hopefully in the re-design everything makes more sense and they'll have listened to the players- sounds like that'll be the case.
I think we should get a temp fix @_@ Yes, it's nice that it's being fixed at the end of the year, but it's at the end of the year?