Yet another "complaint about DRK" thread
I'm pretty sure everyone is tired of seeing DRK complaints but it needs to be repeated.DRK in 3.xx had a solid identity of being a tank via buffs and debuffs with decent self sustain. - Though Blood Price was OP mostly due to it being used outside of Grit which meant a lot of MP regen. Locking it behind Grit was a good idea but was poorly executed via MP regen nerf...
- DRK also lost a lot abilities for role action which some of which make no sense to have for tanks in the first place... Interject is a glaringly obvious eyesore which DRK won't unless they decided to experiment and realize it uses 3.xx Delirum animation
- Speaking of which; DRK also lost 3rd combo finisher meaning it had lost its identity as a tank feels like a watered down WAR with DRG traits; meaning it's a DPS with a a lot of HP...
- Anticipation sounds like a PLD skill... so why did DRK lose Dark Dance? Oh right...
- Did DRK really need to lose Reprisal and Low Blow for Role action...?