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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100

    Yet another "complaint about DRK" thread

    I'm pretty sure everyone is tired of seeing DRK complaints but it needs to be repeated.DRK in 3.xx had a solid identity of being a tank via buffs and debuffs with decent self sustain.
    • Though Blood Price was OP mostly due to it being used outside of Grit which meant a lot of MP regen. Locking it behind Grit was a good idea but was poorly executed via MP regen nerf...
    • DRK also lost a lot abilities for role action which some of which make no sense to have for tanks in the first place... Interject is a glaringly obvious eyesore which DRK won't unless they decided to experiment and realize it uses 3.xx Delirum animation
    • Speaking of which; DRK also lost 3rd combo finisher meaning it had lost its identity as a tank feels like a watered down WAR with DRG traits; meaning it's a DPS with a a lot of HP...
    • Anticipation sounds like a PLD skill... so why did DRK lose Dark Dance? Oh right...
    • Did DRK really need to lose Reprisal and Low Blow for Role action...?
    (0)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by DRKoftheAzure View Post
    snip
    You could just post in one of the existing threads if you're tired of seeing them. I don't know for sure but if it was me, and I saw a bunch of complaint threads constantly getting made and then scrolled off the front page vs. 1 or 2 threads consistently getting posted on and staying near the top, the latter would seem much more indicative of unanimous player feedback.
    (1)

  3. #3
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    You could just post in one of the existing threads if you're tired of seeing them. I don't know for sure but if it was me, and I saw a bunch of complaint threads constantly getting made and then scrolled off the front page vs. 1 or 2 threads consistently getting posted on and staying near the top, the latter would seem much more indicative of unanimous player feedback.
    Eventually it will get so bad that even the devs will have to fix sooner rather than wait a whole expansion unless SE still thinks they are movie production business which obviously they STILL have not learned from the Final Fantasy : Spirits Within movie which released long before FF14...
    (0)

  4. #4
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    I max up my drk 2 weeks ago and looking forward for the next expansion....
    (0)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    you have to look on how was DRK in 3.x, the job have so many skills, in fact 32 skill include the mandatory 5, it was imposible add new skills and reduce the buttom bloat without sacrifice some of then, plus DRK was i will say the only job how use they entire skill set so if inst was dark dance or scourge ppl will be complaing about "why you remove dark passenger or insert random skill here?, was awesome and now dark knight loose they identity"

    especially blood price MP regen nerf was a intented nerf due how powerful was the skill against multiple group of adds, they masive sinergy with abysal drain make dark knight inmortal, so the nerf itself was a bit poorly executed but its already solve it with quietus new effect, the skill only lacks in a extra utility like blood weapon have, so thats why some ppl suggest give the skill some defensive utility like parry, if you look at warrior you will know they get a masive nerf in that field too, inmortal WAR/DRK with huge dps output in large pulls is no more, a necesary nerf.

    i dont get why loose the old delirium make you loose you identity as a tank so please explain.
    (0)
    Last edited by shao32; 08-28-2017 at 04:34 AM.

  6. #6
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,329
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    my main complaints, especially after the quietus buff, is that the whole blood mechanic is nothing else than button bloat and making the job more complicated for the sake of makeing it more complicated.

    in 3.x we had an automatic mana drain with dark side, now we have to push dark arts every few seconds to manually drain our mana, wich makes dark side to a press it once and then forget it skill - useless button bloat. all it does is making your character ugly with the aura effect.

    blood price was more or less an automatic mana gain tool in big pulls. now we have to use quietus to manually gain the mana.
    the purpose of 2 of the 3 blood skills we have is noting else than shifting your blood into the mana pool. why not solely use the mana pool? why the detour over the blood gauge? the blood gauge and it's whole mechanics is the opposite of "reducing button bloat" and "removing unnecessary skills", and it also just makes the job more complicated in aoe situations. that's the opposite of what they wanted to do with the classes in 4.0...

    also the lack of defensive skills, of course.
    i don't care about what we lost to the cross role pool. but i do care about a loss of 20 seconds Reprisal, Foresight and Delirium. we can't get these skills back, and we got nothing else to replace them.
    also the whole focus, especially with the blood mechanics, is in the dps part. there is not 1 defensive skill wich makes use of the blood gauge. i am a tank after all, and the new gauges were presented as a tool wich makes the core gameplay of the jobs easier. but the blood gauge has nothing to do with tanking.
    (0)
    Last edited by Tint; 08-28-2017 at 04:03 AM.
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  7. #7
    Player
    Steelbreeze's Avatar
    Join Date
    Dec 2016
    Posts
    63
    Character
    Knight Shade
    World
    Behemoth
    Main Class
    Lancer Lv 80
    Blood gauge's interaction with defensiveness is granting mp which can then be used to fuel DA and BN. Just be glad your gauge isn't 100% defensive like PLD.
    (0)

  8. #8
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,329
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Steelbreeze View Post
    Blood gauge's interaction with defensiveness is granting mp which can then be used to fuel DA and BN.
    in aoe situations okay. with blood price > delirium > quietus > dark arts + abyssal drain i actually have a defensive tool with the self heal (but it's easy to mess up and the button bloat is real, since we could do that with blood price > dark arts + abyssal drain alone in HW).

    quietus is useless in single target sitations, so i have delirium, with a 2 mins cooldown, wich grants me a little mana and extended blood price or blood weapon. blood price is useless in single target, so i would have to drop grit and use blood weapon. sounds not very defensive to me.
    (0)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  9. #9
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    My issue with the job is basically TBN. I am fully aware that we are sacrificing DPS for defense each time we use it, but for me that defense feels so lackluster. 1 to 2 auto attacks (or one in the case of some bosses) just does not seem very defensive, and I feel cheated each time that shield breaks, even if I get 50 blood out of it. It's a difficult feeling to explain..

    AoE pulls in dungeons are where it really hurts, when my cooldowns are spent, and for a brief moment when I am now relying on TBN, and it breaks, I am now taking tons of hits unmitigated to the face. The new Quietus and DA-AD combo helps a bit, but I can't help but miss how easy it was back in 3.0. Now I am having to go thru so much more for the same result, that's not simplifying the job in any way.

    Then comes it's combination with Bloodspiller. It's so damn confusing if I am either gaining DPS or losing it anytime I do get the 50 blood from it. The one thing I do know is any blood I naturally gain will always be a DPS boost.

    I don't know, everything just seems like a huge step back instead of a improvement. There are times I just wish that blood gain from TBN was attached to maybe C&S, and I had a actual active mitigation cooldown, not a mini HP based shield we stole from SCH.

    What I do know is, it's just doesn't FEEL fun to do dungeons as DRK anymore (Ex Primal and Omega I am fine with weirdly), and I have very little hope any changes they may make will bring the job back into that fun place again.
    (1)
    Last edited by Esp; 08-28-2017 at 06:07 AM.