REQUEST: Make "trash" mobs hit harder.
A lot of the problems I see coming out of duty finder seem tied in some way to the fact that trash mobs don't hit very hard. Because they don't hit hard, healers have time to DPS (thus the complaints and useless arguments about DPS-Healers and Healer-Healers). Weak trash mobs promote speed runs and a watered down grouping experience (thus the useless arguments about small vs. large pulls, and toxicity about play styles).
Years ago when Burning Crusade (World of Warcraft) was released, one of the things that made the expansion so FUN for me was the fact that groups NEEDED to use crowd-control abilities. If you didn't, you'd get smashed. You had to be tactical. And THAT was incredibly fun.
Of course, my experience is anecdotal, and the fun it gave me is subjective. And of course, you can still use crowd control with weak trash.
Anyone else think that this would be better?