Changes/Abilities you'd like to see for 4.0 tanks.
Apologies if this thread has been made countless of times since the announcement of Stormblood, but I couldn't find this topic on page 1 or 2 and I'd like to see the input of some people here about changes they'd like to see for their favorite tank moving into 4.0. So let's begin.
PLD: Definitely more AoE. I suspect a nerf will be made to block scaling since there was a nerf placed back in 3.0 for blocking ( and parry), and this relates to PLD lacking AoE because I believe the reason why PLD lacks AoE GCD DPS is because SE is too afraid of creating a tank that has the ability to mitigate a lot of damage in an AoE pack via block while still being able to do good DPS with on GCD AoE coupled with the periodic blood bath for 15 seconds. PLD on GCD AoE has got to be the single most requested thing for PLD now and seeing some for 4.0 would be amazing. Aside from that, I cant really imagine what else PLD would want, aside from some sort of TP gain and other quality of life changes within the current PLD toolkit, like divine veil not needing a proc.
WAR: Im going to throw a curve ball here and say that I would like to see WAR gain some main tank exclusive abilities/traits akin to blocking and reprisal/blood price so we can see WARs at the front line being the MT instead of the defacto OT that it has been for years. I understand that WAR is build the way it is because its clear that SE wants players to choose between PLD or DRK for their MT and your other tank will always be WAR, but so long as this remains as the formula for tanks, it basically means every tank moving forward will ALWAYS compete for the MT slot where WAR is just locked into every single static, and that can't be healthy for this game when more tanks are introduced. Its also very difficult to make another OT centered tank as strong as WAR because then you would run WAR/new tank instead of MT/OT like they wanted. So, with that, I'd like to see WARs gain a block/reprisal skill to incentivize them as a MT, and perhaps some skills can be adjusted so that WAR is more in line with DRK/PLD and not just plainly better, locking down one of two tank slots.
DRK: As a DRK main, I would love to see more dark arts centered abilities, because the dark arts mechanic is amazing and really fun to manage. I'd like to see the animation lock on plunge be reduced to match shoulder tackle so DRK can easily double weave oGCDs while they use a plunge. As a DRK, its critical that you can double weave within every single global, so making that a thing for every oGCD would be very nice. Id like to see blood weapon get a grit only counterpart to incentivize DRK's to use grit a little more and not just always wanting to be out of it due to the nature of blood weapon. Id like to see the potencies of certain current dark arts abilities be adjusted so that they leave an actual impact, I'm looking at you Powerslash and dark dance. As for new abilities, anything that lets us reduce more damage, heal more, deal more damage would be welcomed. DRK runs a little low on the physical mitigation side and cant really self heal out of grit, so new abilities to help this would be grand. Secretly, I'd like DRK to gain a 1200 potency heal like clemency or equilibrium but that's wishful thinking.
SAM: Good joke. But seriously, if this job becomes a tank, I'd like to see it become counter-based as opposed to PLD's block. I'd also like this job to be about timing if it does end up a tank. I'm not sure how it would work, but it would be really cool to see a tank use situational abilities to help tank/reflect the damage it takes.
So tell me what you guys would like to see for your tank or the other tanks, or what you'd like to see for a new tank. :)