Originally Posted by
Voltyblast
I like the OP idea, although I would highly suggest to simply remove accuracy all together. It's not even about making things harder: it's a stat that bears no real benefits when you have the right amount of accuracy, and as soon as you reach it it becomes a dead stat. Plus it's only useful if you raid so...they should just do what other mmos do and make everyone hit at 100% (or 90% if hitting from the front).
I also think that SS (both) should be unified into one: haste. It's a spell from the games (I had to do a quick search, just in case)...and it fits both ways...I don't see the problem?
Plus, SS/Haste should also have a better impact on the jobs because they either give a minimal damage boost or flatout ruin your rotation by draining TP more often. I think that instead of making SS/Haste make your spells be faster, they should make your CD go faster. That way haste would become much more helpful on tanks!
Determination I agree could use some more details: it's essentially a damage/healing boost but I'd love to see a mastery system like in wow (Worst game ever Yadda yadda, gotta repeat this every time don't I?) where Determination gives unique effects. Your idea is great for sure: I would love to see it being worked on. But of course they won't...
Piety is kinda...pointless? It just increases your mana, but I don't even know if it's worth stacking: I don't think there's a job that has mana issues, except for the DK with mana drain...and they're tanks. Could use some rework.
And Parry sucks: just remove it. Insert some parry stuff into determination and get this over with.