Dont know why your give the warr the dmg output of a dps, 10k dmg in 4 sec + 1 range and melee, is not easy to heal.
- Fell Cleave need minimum 10 sec cooldown or 50% less dmg.
https://xivpvp.com/feast/match/39928#sort=8-1
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Dont know why your give the warr the dmg output of a dps, 10k dmg in 4 sec + 1 range and melee, is not easy to heal.
- Fell Cleave need minimum 10 sec cooldown or 50% less dmg.
https://xivpvp.com/feast/match/39928#sort=8-1
Take their dmg from WAR and idk what's left for them lol. 50% less dmg is absolutely not a good idea, Fell cleave isn't an off gcd skill.
As a healer wars are easily delt with save for a few instances. Those instances are double crit fells and when i'm chain cc'd with no purify in sight. You always want to remove the debuff asap. Luckily wars are read like open books and you can usually tell when they will combo you. the healers should be reacting accordingly if they cant react odds are theyre either new or you need to purify them. I think war is in a very good place atm imho.
That sounds like a really sensible kind of balance adjustment. Don't take away warrior's big potency attack, but do prevent them from doing it so often.
Could dark knight maybe get the opposite? Shorten the recast timer on calve and spit? Apply it to both pvp and pve.
I haven't played much PVP but I do play WAR and know the rotation. giving it a 10 second cooldown would destroy the point of the skill, one which takes a lot of build up to unleash (5 abandon stacks), and is, by design, a GCD skill. If you are worried about a triple fell cleave then CC is your friend.
If you REALLY want a nerf WARs damage, then increasing the duration of Infuriate from 60 to 120 would go a long way in achieving this because there would be less fell cleaves possible.
Edit: I had a proper look at your link, and I do have experience with PLD in PVP so I can draw from that. You say that WAR is difficult to heal through, but your team has a PLD, which is just as powerful, if not (in my biased opinion) more powerful due to it's utility toolkit. With PLDs toolkit, they can almost act like a weaker SCH (giving your team 1.5 healers to their 2.5 DPS) with divine veil, stoneskin, and clemency at their disposal, not to mention the fact that they have a GCD stun, and a silence and mitigation through the roof. A good PLD can put a high damaging WAR on lockdown easily.
Ah that makes sense. Well it doesn't seem like the dev team want to nerf warrior anyway. They've long allowed it to have a big dps advantage among tanks. Part of me feels like something should change for balance, but at least they are planning another DRK buff of some kind.
tanks already got nerfed hard, fell cleaves used to crit for what? a ton more im sure, just be glad they havent made healers split their healing potency between piety and mind to "ensure that piety is a stat worth using". then again they already robbed healers of cleric stance, same day i stopped pvping as a healer actually, imagine that
I actually did the same untill the feast. Cleric stance in wolves den felt amazing and was super micro intensive. If i had cleric i could probably carry some of the lower tier players. Instead i just have to twiddle my thumbs as my team fails to kill anyone in the alloted time.
They're a big fan of nerfing skills into the ground because lesser skilled players can't handle things. Cleric stance was fun. Yes, there were some moments of stupidity, like 8 WHMs spamming Holy. But that was really no different than any other group flinging AoEs into a pile of players.