Were we in the right to kick?
I just ran Aurum Vale as WAR in DF and, as you know, it's a damn nightmare, mostly if you're trying to pull small groups instead of lol-pulling the whole room. Besides a rough patch in the beginning (that I admit was 100% my fault), things were going...fine. Our DRG would occasionally sound off at the MCH to stop pushing enemies because it annoyed them and MCH simply said they were playing their class and that if annoyed DRG so much, they should just target other enemies. This happened about 3-4 times.
It comes to a point where DRG says they're not gonna go on if MCH doesn't stop pushing enemies, points out that this is a group and not solo, etc. Even the healer spoke up about how the MCH should follow group rules. The MCH argued with them for a second and then DRG told me to kick the MCH, which I was hesitant about because the pushing didn't occur to me as that much of a problem but the others were clearly upset. I started typing up something to MCH about how I was sorry but I wanted to finish the dungeon and if both DPS weren't cooperating, there was a small chance of that happening, so I had to kick them.
While I'm typing, MCH sprints ahead, pulls the entire next room, and brings them back to us. Chaos ensues, we make it out by the skin of our teeth, MCH is kicked in the aftermath, and us remaining 3 took Miser's Mistress, no problem.
Pulling a room full of enemies back to us was a serious dick move and was the only discrepancy I had with MCH. I wasn't upset about the pushing--in all honesty, that was a very, very small issue in the myriad of shortcomings we had in that run. Was it right of us to kick MCH, massive pull (in reaction to being told they would be kicked) aside?