Disciple of Land Tweaks Needed
Hey there! So there are a few tweaks I would like to suggest to improve Disciple of Land classes (Miner, Botanist, Fisher).
1.) GP Regen Increase: Either increase regen rate higher than 5 every three seconds or change the regeneration rate from a static number to a percentage. Cordials are burned through so fast because of this, even when not actively farming nodes. This is especially problematic because, when changing from any other class to a Disciple of the Land, the maximum GP you start with is, like, 400 or so, and most endgame gatherers have a max GP of 600+. Not to mention most gatherers, especially when gathering collectibles, blow all of their GP on a single node and have to wait at least 4 in-game hours for a full recovery (which takes at least 10 minutes, which for a gatherer is really hard to deal with), not to mention there's a cooldown on Cordials/Hi-Cordials. It makes things tedious.
2.) Fishing Exclusive: When Patience or Patience II expires in the middle of a fishing attempt, please either keep Precision Hookset and Powerful Hookset useable until the fishing attempt is finished OR revert catching chance and HQ chance to default values mid-attempt. Getting tired of losing fish because Patience expires before a fish bites.
3.) Mining / Botany Exclusive: For all nodes that only spawn once every 6 hours, please increase the yield of the items while NOT under the effect of Collector's Glove to either 3 or 5, like ARR nodes.
4.) Fishing Exclusive: Please make Fish Eyes a toggle ability like Snagging. I've tried using it at a number of fishing holes when I don't catch what I want and end up wasting valuable GP when it doesn't work.