3.05 Crafting Rotation lv 60** Materials / Gear
I posted an entry on my blog for a crafting rotation for the new lv 60** Gear. In Jade Nephrite's Lodestone Blog I tend to post guides and helpful info from time to time. I made an HQ Griffin Leather... tested the waters with my 1st one and refined it a bit, basically it's the old 3* and 4* rotations with Muscle Memory at the start and a new finishing Progress rotation with the Brand / Name Skills. I'd post it here but I'm being limited to 1000 characters :(
My stats after consuming HQ Seafood Stew : 719 Craftsmanship / 715 Control / 430 CP
Required Cross-Class Skills:
Tricks of the Trade - lv 15 Alchemist
Comfort Zone - lv 50 Alchemist
Byregot's Blessing - lv 50 Carpenter
Hasty Touch - lv 15 Culinarian
Steady Hand II - lv 37 Culinarian
Muscle Memory - lv 54 Culinarian
Ingenuity II - lv 50 Blacksmith
Manipulation - lv 15 Goldsmith
Innovation - lv 50 Goldsmith
Careful Synthesis II - lv 50 Weaver
This rotation follows previous rotations for 3* and 4* crafts from 2.5 with some added "Muscle" and CP. Since Square-Enix has lowered the proc-rate of "Good" conditions for 35/70 Durability crafts we have to utilize all actions and CP. We begin with Muscle Memory because we can only use it on 1st turn, and in turn it only cost 6 CP as opposed to Piece by Piece that costs 15 CP.
Muscle Memory
Comfort Zone
Inner Quiet
Steady Hand II
Hasty Touch
Hasty Touch
Hasty Touch
Hasty Touch
Hasty Touch
Master's Mend II
Steady Hand II
Hasty Touch
Hasty Touch
Hasty Touch
Hasty Touch
Hasty Touch
Master's Mend
Steady Hand II
Great Strides
Innovation
Byregot's Blessing
Steady Hand
Name of *Element*
Ingenuity II
Brand of *Element*
Brand of *Element*
Brand of *Element*
Careful Synthesis II
In total you need 512 CP, which is 82 more than what you have. This is a long craft so you'll be able to use 2x Comfort Zone = 28 CP. You need to convert at least 3 "Good" Conditions with Tricks of the Trade, actually the min CP needed for this rotation is 420 CP, from the picture you can see I had just enough "Good" conditions as I ended with 10 CP.
The mot important part is the Progress steps. Since I have just 1 Craftsmanship more than the min requirement This should work with 718 as well. Just remember the Brands + Careful Synthesis II need Ingenuity II in effect.
Muscle Memory = 473
Brand of *Element* = 332
Brand of *Element* = 264
Brand of *Element* = 213
Careful Synthesis II = 168
Total = 1450 and we only need 1436.
The Brand / Name of *Element* is not Affinity-based as the Progress steps above were from Leatherworker's "Earth" element. The more you use the Brand there will be diminishing returns, but for just 33 CP this is better than some RNG based progress steps, let's face it after we gather favors for hours and trade in Red Scripts the last thing you want is more RNG and in the 3rd hit it's still giving more than an Ingenuity II - Careful Synthesis II.
Rotation from Page 7
Quote:
Originally Posted by
Rath
Okay so using the method Ranzan mentioned I have worked out this rotation. It requires 437 CP 718 craft. It gives you 11 HT under SH2. You can also drop the SH used after MaMa to save 22 CP making the 2 PbP 90% success. This also adds an extra FT you can use. Any skill with a <T> means it is safe to take a ToT off of a good/ex after it without messing up your rotation. Any with a <TT> you can use ToT before or after or both. Any gained ToT can be used to replace a HT with a precise touch if it is good/ex on that touch. <T*> has a comment that explains the conditions of its use.
MaMa -20
CZ -66
SH (optional save 22 CP for not using this, not recommended) -14
PbP -7
PbP -7
FTx11 +56 (only need 9 success and 3 have 100%) Total progress = 1149 Total CP used 58. Total Dura used 20! If you get 11 Success the rotation below will finish early If you get more then 103 for a CS2. After 9 success you can take ToT without messing up your rotation
CZ -66 <TT>
IQ -10 <TT>
WN2 -90
SH2 -17
HT 8
HT 8
HT 8
HT 8
HT 8
CS2 8
CS2 8 <T>
CZ -66 <TT>
SH2 -17
HT 8
mm2 -152
HT 8 <T*> If you ToT after this you must move one of the remaining two HT in this set after the SH2. You will also no longer be able to take a ToT after the next SH2.
HT 8 <T*>If you did not ToT already during this HT you may take one after this HT and move the next HT after the next SH2. You will not be able to take a ToT after that SH2 as a result.
HT 8 <T>
SH2 -17
HT 8 <T>
HT 8
<Reclaim here if you are using it and do not like your results>
GS -24 CZ should wear here
<Innovation/Observe to fish if you have 14 or 18 CP extra> You cannot do this if you moved a HT previously.
BB -24
CS2
These Skills are required. You have 1 remaining slot for Innovation, Tricks of the Trade, or Reclaim as you choose. You may have more if you already have these in your class skills.
Maker's Mark
Flawless Touch
Steady Hand 2
Careful synthesis 2
Piece by Piece
Hasty Touch
Byregot's Blessing
Comfort Zone
Waste Not II
Edit: Clarified which spots are safe to use ToT without altering the rotation. Added in a bit more rotation altering to allow more flexibility of when to take a ToT.
Quote:
Originally Posted by
Katlyna
I have found my preferred two star red scrip rotation. Its very strong and has 10 hasty opportunities and requires ZERO ToTs (I have enough CP to use precise touch TWICE in this rotation). This requires very few dynamic choices and is dead simple to execute. The highest risk is failing rapid synth three times (out of the four attempt you have to properly complete your two required rapids). The odds of this occurring are very low. Outside of this you need 1378 base quality to reach 100% (if you get 11 stacks) and 2516 base quality to reach 100% (if you get 10 stacks). Let me know if you have questions.
Minimum stats with food:
Craftsmanship 714
Control 700+
CP 437 (every 18 more allows you to consume a good/excellent with Precise Touch)
Crossclass skills required:
Comfort Zone (ALC 50), Steady Hand II (CUL 37), Muscle Memory (CUL 54), Careful Synthesis II (WVR 50), Rapid Synthesis (ARM 15), Hasty Touch (ALC 15), and Ingenuity II (BSM 50)
Rotation:
Muscle Memory
Comfort Zone
Inner Quiet
Steady Hand II
Ingenuity II (Make sure to get x2 Rapid Synth)
Rapid Synth
Rapid Synth
Hasty Touch (or Rapid Synth if one failed)
Hasty Touch
Careful Synthesis II (should be one step from completion)
Master's Mend II
Comfort Zone
Steady Hand II
Hasty Touch
Hasty Touch
Hasty Touch
Hasty Touch
Hasty Touch
Master's Mend
Steady Hand II
Hasty Touch
Hasty Touch
Hasty Touch
Great Strides
Byregot's Blessing
Careful Synthesis II
http://drive.google.com/uc?export=vi...2hQT3FNd2F6bWs
Edit: Sorry I was missing a Hasty Touch in the Rotation, and I changed Manipulation to Master's Mend so 4 more CP.
Edit 2: Added Rath's rotation from page 7
Edit 3: Added Katlyna's rotation from page 14