Leveling up low leveled battle classes a HUGE issue at moment.
So after a very long time of playing the same job endgame (SMN since it came out), I decide to go and resume leveling some other battle classes that I haven't touched in ages. Wanting to get my LNC/DRG to 34 for Blood for Blood for my ROG/NIN currently level 10, which will be my new main. But the queue time for dungeon roulette is unbelievable, tripled from what it was over 6 months ago. I recall someone saying recently, though not to me, that leveling a low level battle class is almost impossible now. Didn't realize it was this bad. I'm on the 3rd or 4th most populated server in the game, Leviathan, or at least was last I checked over 6 months ago. I know the game has had a massive drop of over 1 million players over the past year and now sitting under 1 million players. But recently it seemed like things were getting crowded again due to returning players for Gold Saucer.
So how would one solo level when dungeons are not an option and not enough people doing fates? Are leves really the only option now? Only thing I can think of is queue for dungeons and solo fates while waiting. Soloing fates is horrid, though I haven't done that with low level class in so long that I don't remember how much experience boost that is a fate.
SE needs to do something more than roulette bonuses to make low leveled dungeons worthy for endgame players. Hopefully they add those solo dungeons they said they were planning sooner than later. I think the best way for them to implement those is keep all of the solo dungeons as low level dungeons since over half the game's population is endgame due to the fast leveling in this game vs player count of under 1 million total playing game. So the game will have a consistent way for low level peeps to catch up to the herd with the same exp output as group dungeons.