Seriously, add gear drops to the mobs and see what people do.
Make it like a .01% chance to drop the gear and see how people react to it :D
Seriously, add gear drops to the mobs and see what people do.
Make it like a .01% chance to drop the gear and see how people react to it :D
I really like this idea, because it would make people who run the darkhold 100 times actually get something out of it... rather than feeling cheated out of a 5th chest.
I like being rewarded for accomplishing difficult/important obstacles. Not for running a dungeon for the 400th time.
Super rare trash mob drops are the very worst kind of gear grinds I have experienced in endgames (also terrible are faction grind linked rewards).
No thanks.
So... Dynamis?
dynamis is a good example of a reason to not skip mobs in a dungeon and go straight for bosses(though bosses did give higher drop rates of some of those said items)
the basic idea is to give people a reason to want to do more then just skip the dungeon to fight the boss
i'd not mind a dynamis/salvage type event, but remember this, Se needs to increase the space of the retainer's and mainly inventory, or add residential area.