What's your opinion on the "Shoulder Tackle" skill for Monks?
I was going to title this thread "Changes that should be made to shoulder tackle" but I realized that it was a rather strong opinion so I decided I'd ask for a general opinion.
Personally, I think it needs to be reworked to better suit the Monk playstyle. I love the Monk class and all the pains that come with it, but one pain I don't particularly like is losing my GL stack. It's frustrating as I feel very useless unless I have GL3. One could argue that "it's just part of the game mechanics" but does it really have to be? I'm not an advocate of increasing GL duration as it would kill the fast paced playstyle of monks but the fact that we have to move around so much to avoid aoe's during some major bossfights cripples us. So my suggestion is this, and it ties back into the thread title, why not rework Shoulder Tackle?
What I mean is this: Cutting down its cooldown by half and maybe reducing how far away you have to be from a target to activate it? This would allow us to move out of quickly recurring aoes and quickly burst back in to maintain our GL stacks(or move between far away targets to keep the "flow" of battle). As a drawback, maybe completely eliminate the stun effect it has? Which is honestly kind of useless.
Tbh, I just really want to zigzag between enemies like Cloud Strife during a sonic blade attack. :D