With the 30 minute debuff on leaving the dungeon party. The reason people leave is because the party sucks. Not because the party is good. And at least 75% of the time it is not the person leaving.
Why even increase the timer? Dumb idea.
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With the 30 minute debuff on leaving the dungeon party. The reason people leave is because the party sucks. Not because the party is good. And at least 75% of the time it is not the person leaving.
Why even increase the timer? Dumb idea.
The whole point of the timer is to discourage people from ragequiting just because the party sucks.
It's supposed to make you stick with it, learn to work together and fix your mistakes.
They are going to be adding a group-wide "give up" option in the next patch that will not penalize you, so hopefully that will help and hopefully it doesn't need everyone to accept.
It's not fun timing out when someone just isn't getting it.Quote:
The whole point of the timer is to discourage people from ragequiting just because the party sucks.
It's supposed to make you stick with it, learn to work together and fix your mistakes.
People like the one who made this thread is the reason the punishment mechanism is there in the first place.
The duty finders (and especially the story/low level duty roulettes) are there to help those lower level people to overcome the obstacles in front of them. They're not there for you to trample all over the first timers so you get to your next philo/mytho piece of gear 3% faster.
If I join a PuG via the Duty Finder I accept that I might very well be getting myself into an inexperienced or otherwise unsuccessful group. If you're going to quit on half the people you're randomly thrown in with, stop using the Duty Finder.
I just got the 30 minute hit for being the THIRD person to leave. Bull.
The only thing i hope they'll fix is allowing people to leave without penalty when the time is running short, let say 5-8 minutes left.