Originally Posted by
Kitru
Why the hell do people keep bringing this up as if the additional enmity generated by a WAR being healed was *ever* an issue? The only time healer enmity is problematic is when there is a large amount of AoE healing required and, in those situations, the increased healing on a WAR amounts to a whole 2.5% increase in enmity generated.
Because the devs are also increasing the enmity generated while in Shield Oath, it's pretty obvious that the devs aren't doing it for any reason attached to the healing bonus on Defiance. The devs decided to reevaluate the enmity subgame and make it easier and/or they realized that tank enmity generation scaled at a slower rate than DPS and healing which needed to be fixed before it actually became a real problem down the road.