With 2.1 Going Live tomorrow, The Moment of Truth is Upon us; Time to find out if WAR's scaling mitigation issues were the cause of your woes, or if you were just a bad WAR all along.
IMO SE gave Warrior More than enough to survive now. So unless Mobs start 1-shotting us with auto-attacks; there should be no excuses.
Let's Recap:
Inner Beast: Essentially 20% DR about every 20secs for 6sec + Self Heal
Vegeance: 30% DR for 15secs. On Par with PLD Sentinel, Shorter Cooldown, Longer Duration.
Storm Path: Depending on Duration, 10% DR can be essential kept up a whole fight. (Hopefully)
Holmgang: Unkillable every 3mins for 6secs.
Thrill of Battle: in BiS Gear, can essentially have over 11,000 HP Every 2mins.
Convalescene: With Buff to Defiance, this was passivly buff for war. We will now get more healing with the addition static 20% from Defiance.
Mantra: Same as Convalescene, We'll recieved more healing with defiance up.
Besides minor changes to skills like fracture and bloodbath, Asking for more than this is Greedy. If everything works as intended, there should be no excuse for WAR to survive now, even if our mitigations are still not as good as PLD, were on par, we dont need to be exactly the same. My only worry is that they didnt buff Enmity modifier enough to keep up with the aggro healers will get because of the extra healing recieved.
If everything works as intended, and you still have issues with WAR, its time to hang up your axe and pick up a bow. Tanking is not for everyone.
Edit: @16DEC13. Due to some miscaluations, Some people just love nitpicking :)