Limit Break Animation and Applied DMG to far apart.
EDIT The Delay between the Animation and when the Damage is applied is to long. There is nothing wrong with the Animation Itself its the Delay between when the Animation goes off and the Damage is Applied to the target.
I've noticed it before today many times. But today was the breaking point for it, So I was doing WP with some new ppl in DF the Tank couldn't keep hate off of me at the last boss the SCH,BRD,PLD all died LB2 was ready to go and I popped it, It would have killed the boss but I got hit with Everyone Grudge right as I hit the ground to finish the LB. So wasted the LB which would have killed the boss and saved the run.
Please Fix this if there aren't already plans to do so.
Quote:
Originally Posted by
Darken
I sort of agree with the OP here. This is not about the animation lock, positioning, timing, ect. More or less, once the cast bar has completed the damage should be applied. The extra 3-5 seconds of animation delay after the castbar completes is unnecessary. The main issue is that the LB is consumed, but the damage is not always applied due to death during the animation. If the cast should take a certain amount of time, it should be included in the cast time.
Thanks cause this is indeed the problem.
Quote:
Originally Posted by
Garnatian
It's mainly an issue for MNKs as there's a large chance they will lose their Grease Lightning stacks, which equates to around 30-40% DPS loss.
Best time to use it is right after reapply GL then you still have time after the LB to keep GL up
Quote:
Originally Posted by
FatherKolgrim
wrong...after fighting a boss for 5-10 min and you do not know its rotation when it safe to use Limit Break then you are not the one that should be using LB. This is not even a issue you just want a instant i-win button
Ok I don't think anyone even read a thing I posted. I didn't ever say I wanted a "Instant I-win button" WTF are you people going on about. So in a party with a PLD BRD SCH my MNK I should not use the LB GTFO
Quote:
Originally Posted by
Trasias
Your issue, isn't everyone's issue.
It should be used as a last resort, or a means to inflict heavy damage. If you think your Monk should be able to inflict 3,000+ damage to a single mob with one punch, and not a combo'd Limit Break attack, then you sir are playing the game wrong and understand nothing of the Lore and concept of a MELEE DPS.
"It would have killed the boss but I got hit with Everyone Grudge right as I hit the ground to finish the LB. So wasted the LB which would have killed the boss and saved the run".
What does Lore and Concept of a MELEE DPS have to do with using a LB?
Quote:
Originally Posted by
FatherKolgrim
like i said you do not know how to use it, waiting for everyone to die then deciding is perfect time to LB, thank you for proving my point <3 and if you would have manged your own threat it would not have been a problem
hmm let me predict your next post "Please Nerf WP"
See again you didn't read. I've done that run 20+ times ( I didn't post that) anyways LB2 would have killed the boss I'm 100% sure. I know how to control my hate, I even jumped off the boss to help the BRD kill the adds (thinking that would help the pld build hate) and then I took hate after 2 rotations so me not knowing threat was not the issue. And again I hit the ground to finish the LB but because the delay in the animation and when the damage is applied I got hit with EG and died when in fact it should have killed him.
Oh and no they don't need to nerf WP. I like it can do it in 20mins, So its a nice alt to burning Castrum/Praet. But thanks for your concern.