Originally Posted by
mallleable
I did say tries to contradict, I don't think anyone wants to prevent casters or melee from being able to play their jobs. Forcing melees away from an enemy out of max melee range for any period of time -- even just one GCD, is a contradiction of their playstyle. But forcing melees away from an enemy for such extended periods of time to where there are unable to functionally play their job is just as bad as giving melees completely free uptime like in Endwalker. It's a balance, and I think Dawntrail fights have struck a better balance for melees. Same thing for casters, and having to move, and its why casters are given instant spells, why slide casting exists, and why there are 'holes' in mechanics that casters can exploit to minimize movement.
It's just, like, how games are designed. We want a push, and pull between players, and the game, and not for things to be one-sided in either direction. Even the most 'brutally difficult' games try to maintain this balance unless they're trying to make some kind of artistic statement which I don't think XIV is.