It's only gotten worse with DT.
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I don't necessarily agree that HOT spells (ie GCDs) are inefficient, wasteful, etc. I think that their 'usefulness' is simply a victim of 'how much gear do I have'. In something where you have low gear, or the item level is locked to make it 'always hard', (aka, week 1 Savage or Ultimate), HOT GCDs are pretty good in terms of 'efficiency'. It's when we outgear the fight by 20 ILVL because we have BIS, and people take less damage because they're also in BIS (higher Def/MDef stats) that we feel we don't need those spells anymore, because our OGCD kit can handle the healing required.
For example, I don't want to imagine trying to do something like Natural Alignment from P8S, in Week 1 gear, without using Medica 2 or Regen to keep HP levels more stable. Maybe AST could get away with it even in Week 1 because it had so many OGCD options (with a lot of them on a 60s CD), but I tried AST there in prog like a single time, got hand cramps from trying the opener on loop, and thought 'it's not worth the effort or the discomfort'
The only instance where Medica 2 was remotely an option was during High Concept because the boss left the arena so there was no need to DPS. But then again, was very niche because it had a limited area of coverage. Search for Arthars tree incident to have a laugh and also see why medica 2 was a bad choice instead of a oCGD heal.
I remember a time when medica 2’s entire NICHE was it had 5 more yalms on it than succor or aspected Helios
Ironically this is one time when medica 2 isn’t the issue, or is it HOT’s in general, it’s bloat of pointless oGCD’s too many of which have HOT’s attached to them when they don’t need it
Yeah, there is a point here for the reference frame of Normal difficulty dungeons. The Afflatus spells take priority over Regen and Medica 2 / 3. As well as Asylum and Temperance. By the time I am used up on the Afflatus spells, Tetragramaton and Divine Benison, usually no damage is happening with a break period and the tank is fine with their own cooldowns. The only time I typically used Regen is before a pull starts during Endwalker's end times of 4 man Expert.
???????
The value of physis 2 regen is higher than the 10% you gain from the shields. If the party doesn't need that extra 10% to survive wasting effectively a 650 potency heal for a gain of at best (assuming no Gcd) 200 (60 extra potency from holos and 120 potency from a fully used panhaima) is a massive waste.
Physis is used on those scenarios because its an efficient hp heal on a low cd. The 10% buff is just a nice addition
I have looked up 'the tree incident'. Medica2 vs Rapture has nothing to do with it, the range on Rapture and Medica2 is 20y for each. The bigger issue is 'the player didn't do their job of healing, because they were busy making a tree', and that's got nothing to do with 'are HOTs good/not good'. The player who Arthars pointed out, who he was expecting a heal from, was within healing range of Arthars with both Medica2 and Rapture, from the moment Arthars stood in position to make his wind-bird-thing merge to the moment he died. Even as they were messing around making a tree, they were well within the 20y range
But hey, since you say 'the only place Medica2 is an option is High Concept cos it's downtime', here's a clear VOD of a group, week 1, using Medica 2 for Natural Alignment 1.
And here's another. And here's another, this time from the POV of the WHM.
And you know what, just for good measure, here's Arthars' own clear VOD, where his WHM also uses Medica 2 for Natural Alignment.
Yeah, I don't get the hate directed at Medica 2. White Mages are supposed to use their gcd heals too, right?
As an aside, I wonder if a big step toward making healing interesting again would be to scrap most of the ogcd heals and barriers from our kits? It seems that relying so much on them is why a lot players feel bored. There is no decision making when you are pushing buttons which make the green bars go up instantly.