I simply adore your UI, Meanwhile my UI resembles this:
https://i.imgur.com/EHEOM.jpeg
I simply adore your UI, Meanwhile my UI resembles this:
https://i.imgur.com/EHEOM.jpeg
Well, its just shows that we have big problem with scaling. As if having to fix Endsinger within the same expansion so new players can see the story stuff wasn't enough.
Sure the scales are w/e for us that got to do it more than once but first time players will never see this.
Running old content via roulettes is nothing but disappointment, especially seeing trust related reworks.
I once tanked the Lunar Subterrane and I did use sprint and ran through the packs while pulling with my ranged to get to the wall as fast as possible and my healer was so impatient that they *rescued* me to the second pack even though I was just 3 steps away because apparently they couldn't wait for those 2.5 seconds...
I've actually seen the scales once, it was fairly recently,
we uh, we wiped to it and skipped it on the second attempt
A while ago I did trial roulette as a dragoon. We got Shinryu.
First pull, 6/8 of the party die to the first tidal wave. No big deal, maybe some people were new or hadn't run it in a while. Some of us explain the mechanic in chat and we pull again.
6/8 of the party dies again on the second pull.
On the third pull, we did clear it. But it was rough. We almost wiped in the middle of phase 2, I think we had ot use the healer lb 3 to salvage thigns. Then at the very end it started going south again. He did the swoop where only two corners are safe and everyone but me was knocked off and I finished the fight with an lb 1 or 2 (was probably a 1) before shinryu went back into his normal attack patterns and could kill me. While I was the last one standing though I have to give props to the healers for keeping the raid going up to that point because there were a lot of deaths and resses going out.
In heavensward I was kicked from the antitower dungeon for dpsing as a whitemage. Nobody died or anything on that first pull, they were very vocal about me needed to heal instead of dps. I still think about that from time to time compared to how things are now.
Tanks stood far apart, kept fighting for aggro, managed to Provoke and spin Calofisteri at the last second. She cleaved the entire raid with Haircut. This happened twice. I thought it was hilarious, personally, but people seemed annoyed.
I have a few stories:
1. A few years ago, I had a party in The Aery that could not for the life of them muster up enough DPS to clear the final boss. It was really incredible. We must have wiped like 10 or more times. I don't remember if we actually cleared it. We might have abandoned the duty.
2. Same issue with The Lost City of Amdapor's final boss. Those mechanics, to be honest, are really confusing. I think we disbanded after like 10 tries.
3. This next one is just a head-scratcher. I was tanking for Bardam's Mettle as Paladin and started my first pull. The healer somehow expected me to use Hallowed Ground for the first pull. The healer did not heal me once so of course I died and then got mad and left the party after angrily typing "Why didn't you use your invulnerability for the first pull". Like there was no communication at all about using Hallowed Ground... how would I know?
I'm normally a pretty chill healer but when you die repeatedly because you don't take advantage of the invuln to give me a chance to heal you and then go "no pick up heals??" I become a very non-chill healer.
This post brought to you by a reaper I was going to murder a fourth or fifith time with my own hands in Lapis Manalis.
That's just silly. I keep an eye out in case a tank does use it so I can act accordingly (because superbolide is my favoritest button in the world to press) but I don't get salty if the tank doesn't use it.
To be honest they might not know about the invuln after rez. I didn't until I read a similar post to this here on the forum. It is not something we are told while leveling. Mind you I don't complain if I screw up like that. These days I feel lucky to get a rez at all for any reason.
lvl 50 roulette, we die on the first long pull, then on the first boss the healing is nearly non existent and healer is doing no mechanics, second pull we wipe again, then again...
Check the healers name, only job is a lvl 80 whm, only mounts/minions are the ones you get when you buy a skip...
AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH I hate these silly skip books. The sheer incompetency of ppl who just buy these skips is getting to the point I dont even want to run roulettes anymore. I could not imagine starting an mmo and skipping the entirety of the story and the leveling process and then diving straight into a dungeon. I would be embarrassed.
Stuff like this is why I gave up healing randoms.
Unfortunately invulns can be a damn if you do damn if you don't type deal if you don't know the healer. Some will expect you to use it immediately (which actually makes perfect sense in a vacuum imo) and get angry at you if you don't, while others find the very idea of you glancing at the invuln for anything other than an absolute emergency as the ultimate insult or otherwise just get weird about it (no matter whether or not you communicated beforehand), which kinda makes the former group look silly considering they should be aware that the latter group exists. Communication is extremely important on both sides.Quote:
That's just silly. I keep an eye out in case a tank does use it so I can act accordingly (because superbolide is my favoritest button in the world to press) but I don't get salty if the tank doesn't use it.
That being said, while I'd love to use my invuln more proactively, I really only feel comfortable using it on more spicier pulls like the aforementioned first pull in bardam's mettle or the last pulls in tower of zot/babil, purely because of the previously mentioned conundrum. Unless it's hallowed ground, no other drawbacks with that one besides the larger cooldown.
It really is just DF, lol. It's a mixed bag. I've healed in it for 10 years now.
And for invulns, I have a macro to warn the healer it's coming on the next pull. I use it on the second pull and then the last pull in most dungeons since that's right around the time it's up again. Second pull gives them a little time to generate things like lilies to have ready and such.
Yep, entirely possible. The dancer also kept dying and immediately using actions but didn't get snotty in chat so they didn't get my ire. It was Lapis second boss and swiftcast was on CD constantly the entire fight, so I was fighting to find places to hard cast and then having to immediately avoid mechanics when they would raise so they died again sometimes right when I was tossing it out. I love pear-shaped groups and I really thrive on that sort of chaos. The comment just definitely went right up my butt when I was working my behind off trying to keep things going.
Shoutout to this DRK player in Heroes' Gauntlet.
Run was really smooth but during the last boss the healer dies. Healer apologizes for their mistake but that's no biggie. Second DPS dies because of course. Only me and the tank are left and I try to survive and DPS as much as possible. Then I die. I rez and go back asap to the boss arena.
And I see the DRK tanking the remaining 12% and killing the boss.
That was quite the sight to behold.
I just had a Vanspati run where we wiped on the 2nd pull because the WAR wasn't using any mitigation or bloodwhetting, I guess it's partly my fault for assuming every warrior in DF uses it, but at the start of big pulls usually I just let the warrior do their immortality thing and let their HP dip a bit before they pop bloodwhetting, and then throw out my resources after bloodwhetting is done to buy them time until it comes back off CD.
This warrior didn't use any mitigation, simply popped holmgang when they were about to die which bought a bit of time before they died, but it felt like throwing chucking heals into a black hole where any bit of HP restored just gets immediately gobbled up by all the trash mobs.
I wasn't sure what was wrong at first, but the warrior switched to single pulls so I took the chance to watch them and noticed the lack of any sort of mitigation tools whatsoever. I ended up telling them after the 1st boss that we can do wall to wall pulls if they start using their mitigation, and surprisingly they listened.
Though the only problem was that they weren't using bloodwhetting, we were getting by just fine without it, but I kinda had to be awkward again and be like "Hey... did you know you get 8 seconds of immortality every 25s if you use bloodwhetting?" as if I was making a sales pitch to this rando tank.
It took a pull and a half and I'm pretty sure they were looking through their skills mid-pull (Which almost got a DPS killed because a few mobs aggroed onto them) but surprisingly they actually ended up keybinding it and using it.
I ended up comming them at the end of the run for listening to my advice, though they didn't say a word the entire run
Tales of Party finder
Today i stepped into the first extreme trial for DT. I knew it was heal intense i knew it would take everything to beat it.
Thank you so much to my teammates which really pushed the boundaries of what i can do with the right ambience, patience and dps power.
I am full on casual and have cleared the first ex trial in dawntrail.
Being happy is an understatement.
Jumped to The Sunken Temple of Qarn on a free trial account (testing on Linux) and 3:1 doom on the boss first doom :) Also, I tend to take a lot of damage on WAR, which is kind of odd, even when I got the max level gear I could equip (and getting ilvl capped on most slots by the instance). Did something change? (or maybe multi-slot armor got broken?).
On third run later on managed to time the stun perfectly to prevent doom mechanic on the boss :P
New expansion - old memes
https://i.postimg.cc/3J3Xg2x5/ezgif-2-8783a034b7.gif
Cleared the 100 dungeon with GNB and saw a healerstrike PuG in PF (SAM/DNC/RDM, two first-timers) so obviously I joined that as GNB and helped them too. Took 30 minutes and 4 wipes but was pretty smooth after each initial boss run.
Also got Gilded Araya in Trial Roulette as MCH and we cleared the final 60% of her HP with both healers and 1-2 DPS dead.
Sorry, healers.
https://i.imgur.com/Mg7EdQq.png
idk enough about frontlines to know what caused this failure of such epic proportions but i'm pretty sure we didn't purposely throw the fight which makes it even more impressive
Friendly reminder to please get your artifact gear when the MSQ gives it to you for free. I've been seeing some folks, particularly tanks, doing the final dungeon and even the post-MSQ dungeons in mid-90s gear.
It's free gear and a big upgrade!
So just got out of an expert roulette as WHM. Got the last lvl 100 msq dungeon, which is fine. Get a first timer, which is also fine. Party comp is WAR WHM NIN RDM. Keep this in mind.
First trash goes fine, a bit slow on dps, but mobs are chonk at this level and it is a fresh release. We get to the first boss and start fighting. First frontal cleave goes out, RDM eats a vuln, panics a bit. Rear cleave goes out, everyone dodges it. Then comes the +'s and O's. RDM does not understand this mechanic despite the rest of the party running to the first safe spot, and dies to a second vuln. I raise them, and barely make the stack mechanic that comes out afterwards on me. Second round goes out, RDM dies again from going to the wrong O. I get them back up to try again, and we barely make the stack mechanic (so far it's been just me and the NIN doing the stack) though the NIN has also eaten a vuln stack.
Third round goes out, RDM dies yet again. Unfortunately because of a bad pattern and cleave combo, I end up eating dirt as WHM and end up wiping. We get back to the first boss and try again. Same thing happens. RDM does not understand mechanics, and dies repeatedly. Though the NIN seemed to be eating the same sort of stuff the RDM was on, and they both die to a third round of daisy chains, leaving me to die by stack mechanic. War presses on and eventually clears the boss. War is OP.
Second boss was almost like a repeat of the first: both of the dps were eating mechanics. It was clear the NIN was somewhat learning but heavily greeding; but the RDM just kept...not doing mechanics. Even a Rescue to pull them over to the safe side caused them to run back into the bad after it went off. Like learning mechanics and seeing how it afflicts you with status ailments should be a sign you should not get hit by that next time. But the RDM was just not learning. And eventually the NIN just gave up on trying to do mechanics as well.
Third boss...third boss was a mess. Both the RDM and NIN kept eating mechanics and dying, putting greater stress on myself to the point where I had zero resources left save for single target cure 2s and Medica 3s. I basically had no charges of Thin Air the entire fight because they were spent scraping the dps off the floor. RDM was STILL not learning mechanics despite the rest of us basically showing him how to do them. After the 4th rez and death each, I had to give up on the RDM and NIN and just sustain the tank. We eventually clear, minion drops, and I roll a 5. Tank rolls a 1.
The floor-tanking NIN wins the roll, pops it and says 'gg'.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Just had a tank gladiator in the 95 dungeon. We all said bro no.... so he leaves. A DRK comes in as replacement and didn't know what grit was.
I once had a gladiator, a conjurer, an archer, and two thaumaturges in the same party in the second Endwalker alliance raid. And the gladiator kept insisting on trying to be the main tank even though he couldn't take a hit, despite those bosses being notoriously underpowered.
I don't usually tank in alliance raids, but I tanked LotA this morning...
https://i.imgur.com/yzlUyUg.png
:3
It's a minor thing, but it's really annoying when the other tank decides they want to MT after you've already pulled the boss. Like man, you had all that time before pull to put your stance on.
I cannot make this shit up. Queued for one of the post-MSQ level 100 dungeon last night (the Nightmare Before Christmas dungeon). Entire party but me dies at roughly 63 percent at the final boss to the mechanic where you have to switch from being a spirit to living, and vice versa. I was the only person who did the mechanic correct, which is hilarious, because it was my first time, and solo'd the rest of the fight as Paladin for the past twenty minutes, while my party stood watching outside the barrier, and beat the boss. I don't think they were amused by it though, because after getting out of the cutscene and exiting the dungeon, not a single comm, lol.
To be completely fair, as impressive as your feat was, it was also wasting the rest of the party's time. You might have gotten more appreciation if you had simply reset the boss. I would have been less annoyed than most because, again, that sort of thing is impressive, but I still would have been annoyed at the wasted time.