Wait, wait, wait. Dimming effect aside, doesn't the Dragoon's Jump actually deal damage as well as consume TP? I mean I could be wrong and misremembering the dev notes that mentioned it but... It supposedly fits in as a WS as you describe it.
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Everything is a weaponskill in FFXIV. Your skills are based off of your weapon. Can't believe how devolved this discussion became and so quickly at that.
That's what happens when people keep insisting on saying crap that's false, like you just did.
Everything is an "action."
Here you go. Now you can see for yourself what actions SE themselves classifies as Weaponskills (WS), Abilities (Abl.), and Magic (Mag.). Enjoy.
http://forum.square-enix.com/ffxiv/t...s-Action-Lists
This is all unnecessary. Would you like them to change the title to "Job Action Preview"? That's a cool thing to get up in arms about. Still doesn't make it untrue that you learn them based on the weapon and jobs are an extension of the weapon class.
Stop wasting space whining about something so stupid as terminology. Everyone knows what the video is conveying.
Can't believe this many people are arguing over what to classify these as <_< but back to the video~ I think it would look better if the mobs looked hit once jump was used on them. Instead of just standing there.
I would not be surprised if Jump was a weaponskill seeing how TP is so easy to obtain.
Obviously, you chose to add your 2 cents without having any idea what this discussion was even about or how it began. No one implied that they should change the video title. We were just establishing that they technically showed us 4 weaponskills, 2 spells, and 1 ability... Then people started babbling on about how everything is a weaponskill.
Someone correcting you when you're wrong isn't whining. Whining when someone corrects you is whining. Perhaps you are the one who should stop wasting space by being wrong?
*shrug*
I knew I should have listened to my gut instead of ever reading the official forums outside of the dev-tracker.
It's not.
http://forum.square-enix.com/ffxiv/t...s-Action-Lists
DRG - Abl. 1 - Performs a jumping attack on the target.
DRG - Abl. 2 - Performs a jumping evasion and attack that triggers when you are attacked.
Ugh dear god.
If I called the actions Weaponskill, Weaponbility, and Weaponspell everyone would still understand what I was saying. Thus making your need to point out what is wrong pointless.
"Everything is a weaponskill", in a sense is correct though as they are all learned based on your weapon and the job's skills, weaponskills, abilities, and spells are based off of such. So, yeah, they are weapon skills. You are just thinking too traditionally and literally.
In fact, no one is wrong. The only difference is perspective. Oh, and a stick up your ass.
Haha, being wrong about jumping on someone who was right to begin with now just means they have a stick up their ass. Just keep stretching the definition of already established terminology to cover your ass so you feel justified. Right on. Here, I'll even like your post so you feel better about yourself.
Oh man, these forums...
LOL you is mad broseph.
http://lodestone.finalfantasyxiv.com.../action01.html <---Link to lodestone page with WS definition.
Nope. Is everyone incapable of reading?
http://forum.square-enix.com/ffxiv/t...s-Action-Lists
Then scroll down through the charts where each and every single action in the game is actually noted whether it's a weaponskill, ability, or magic. "Weaponskill" is not some supertype blanket term for every single DoW skill that costs TP. Weaponskills are a subtype of actions that are specifically attacks that use your equipped weapon and usually cost TP.Quote:
The following types of actions exist:
Abilities (Abl.)
Abilities can be performed instantaneously with no risk of interruption. Barring a few exceptions, abilities are governed by a recast timer only.
Weaponskills (WS)
Weaponskills are offensive actions performed with your weapon. Barring a few exceptions, weaponskills require TP to perform.
Magic (Mag.)
Magic, or spells, are actions that require MP to perform. Barring a few exceptions, magic is subject to a casting time.
The supertype blanket term you should be using is "actions." Why is this so hard to comprehend?
(Whoops, there it says Life Surge is an ability, not a weaponskill! Wow! I guess that's because it has nothing to do with the weapon you're holding. WEIRD.)
hmmm............
Does not caring make it hard to comprehend?
Does it matter even? Not really....
If you play a specific job, you learn all it's abilities/WS/etc. so that you know how to use them most effectively in any given battle situation...
who the hell cares how they are defined?
Apparently the people who decided to jump in on the discussion in attempt to prove that I'm wrong when I'm not. :3
Hahaha~ I like how I'm the one who needs to let it go. You might want to aim that at the people who decided to get snippy about me being right.
Also, I've just decided that the official forums are just for my entertainment, and not for any sort of intellectual discussion. The masses have already made sure the XIV community looks like a bunch of morons via these boards. So, meh. :D
I really hope Miyakai realizes nothing about this argument matters to anyone ever before they have that heart attack :(
14 posts into the forums and I'm already annoyed at you. Congratulations!
For those looking for background music from weaponskill movie, http://www.youtube.com/watch?v=nd4boTASlkk
Semantics are so important that this thread needs to be derailed in order to argue them.
Sooooo, how about those awesome weapon skills?!
PS: Please be nice and stay on topic. You don't want to wake the morbol. :(
Opo kitty smackdown incoming!
All of them look quite good. I think they will fit among with other skills well. I'm looking forward to seeing them in a party situation.
Whats with the bard weaponskill?
http://i.minus.com/ibc3Jp1kZf6q1p.gif
Every other attack shown makes sense except this one. No multishot animation, yet all of a sudden while aiming into the air, multiple arrows are there before the bow is shot.
Looks to me like this skills:
If you look, when you knock back the arrow in your bow, all the magical arrows looks like they are getting knocked back too, and then they are fired outwards from the mob. So if there was some mobs near that hog, they would have got hit from the arrows.Quote:
Blunt Shot - Physical damage on enemies around target.
My question is, did the target monster take dmg too, because if not, that would be a good AoE to use when you're trying to shadow bind something.
Given that it's a bow harp, there's a good possibility if it's not an animation snafu that it's a magic effect (if you played XI, a good example would be Leaden Salute how the target displays on the enemy before you actually fire the gun.)
I'm thinking it may be a snafu though, but we have to play and see.
If you watch the video carefully, he is creating magical arrows around the enemy and knocking the one on his bow back, during the charge up the magical arrows also get knocked back and the one on his bow turns yellow like the others and then lets go firing all the magical arrows he created. When you really understand whats happening all together it makes for a pretty awesome WS. You could even think of it as him making multiple mirror images of his arrow, the one on his bow disappears when he fires it giving it the effect as if hes controlling all the images from a distance. It looks odd because normally an Archer would be farther and the whole of the animation makes sense if he was at a distance.
It's pretty obvious it was intended to represent an area attack centered around the target (as the weaponskill description... describes). Magical arrows manifest around the target, mimicking the one held, all simultaneously nock, and fire in all directions. It makes plenty of sense in a fantasy game setting.
If you're wondering how there could possibly be multiple arrows being fired without Multishot, you should take that up with Wide Volley.
:o OH EM GEE dat was FABULOUS!!!
Wide volley looks great, but I just thought it was strange the way they just...appeared, especially with the bard aiming into the air. Maybe something where the bard drew the bowharp back for what looked like a powerful shot, and then after the shot made the impact, strummed the harp to make it explode into multiple arrows piercing all directions.
Of course the current animation would look much better if the enemy was being directly aimed at...so maybe it was some sort of targeting error (aiming higher than was necessary since the enemy is fairly big?).
Long story short, the animation looks great, just a little odd that she is aiming straight up, and its not a "rain of arrows" style attack.
I think aiming up is just the general "im using a magical bow attack" thing. A lot of other games do it such as Reimi (did I spell that right?) from Star Ocean with her seraphic thunder attack. There's other examples but Star Ocean The Last Hope is just the game I'm replaying between studying at the moment. :p
Anyways I was a bit confused at first but after someone pointed out the whole magic arrows drawing back at same time as archer's arrow thing it makes sense and looks neat...though it doesn't get the priviledge of breakdancing while breaking people's necks. Get your mnk on~
I suppose that's where Endless' comment is a bit more relevant. Perhaps the upwards aim wouldn't look nearly as odd if there was some distance between her and the boar. At least that way you could assume the physical arrow was shot in an arch and not necessarily straight into the clouds.
http://www.youtube.com/watch?feature...&v=zioXFLxK68I
yay another blm spell at the end of the video.
Burst looks nice too! :D