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And if you want a MMORPG story drive that you play Guild Wars 2 or Wow
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SWTOR: it does story telling much better than ffxiv does, your character isn't a silent meatbag, your actions have a (small) impact in the story and none of the expansions (as far as I know) is locked behind the main story, HOWEVER it will recommend you to complete it because of spoilers. Much better than completely lock it (But yes it's a crappy f2p: I can't even recommend it to anyone "sigh")
And yes, even GW2 does story telling better in some regards: it lets you choose your path for one thing and your character has a voice: it gives them personality - a bland one, but it's better than none. On top of that some of the world can permanently change depending on the story (Lion's arc: I still remember it got me by surprise when I got back after my yearly pause), which is something that really makes old player feel valued ("I remember Lion's Arc before: it was amazing").
WoW is the weakest in terms of story telling but 1) It has over 20 years of lore 2) It has more (and better) voice acting 3) there are far more cutscenes (in CG) than FFXIV does. However the lack of story department makes it a more approachable game and that can be either a bad or a good thing, depending on your taste.
That's my two cents however so feel free to disagree: I'm just concerned for the new players. I already am skipping most of the story anyway.
I really don't care if they want to restrict the expansion behind story, the people wanting it to be opened up upon releases, in my eyes have no idea of how properly build up a game. If all of ARR was skipped upon entering HW the content wouldn't even be able to be done because it's scaled to lv 50, so you'd have to go back and do ARR content, same likely applies to going into BS, the game will likely scale to 60.
Now this is also pure speculation as BS is going to be entirely different from ARR and HW, as there is a new battle system, so it's possible in a very small way that BS will have us start over at level 1 and rework up to 70, as certain skills will be taken out in order for the new system to take hold.
So I wouldn't really take anything they say as a solid foundation of what to expect going into BS when we don't know how other aspects of the game are going to work.
For what it's worth, I'm all for restrictions. What's the point in jumping into an MMORPG if you don't even have an interest in the RPG element of the MSQ?
Your friends want to jump in late? Let them at it- the story it great and of traditional FF quality.
I say keep $40 expansions ungated and let new people figure the story out themselves. Leveling is their problem as well. As for skill, I see people in i260 who can't "1, 2, 3" already so what would gating Stormblood do for teaching people? People who want to learn will learn. The MSQ is single player 2.0-3.xx anyway; hopefully they will add this in Stormblood. 90% budget increase and all that. I can dream.
In my opinion, this is why the MSQ should cease to be mandatory. Veteran players will never be able to move beyond the content funneling them into Sastasha at every turn, because of "WON'T SOMEBODY THINK OF THE NOOBS?!?!?!". New players, if they stick around long enough, will become the vets in turn and be made acutely aware that their days of running those dungeons are FAR from over, except that they'll have all of 3.x, 4.x, 5.x, etc. to add to it.
Meanwhile, if it's NOT mandatory, people can still queue for that stuff if they like, but still continue their questing and leveling in a meaningful way. Yeah, some parts of it might not make sense if the player opts out of every dungeon quest, but it's no different than the lack of people who don't know wtf happened in Castrum/Prae because of all the pressure to CS skip.
We are talk about Day when Expansion will release. You will drop your progression and discover expansion and go to Sastasha to help players? I don't think so, and expansion will take you a month or more so people who will join you and have to do MSQ will just leave this game.
Most people at HW launch, if they weren't actively questing, were either botting or legitimately doing FATES in Northern Thanalan, actually. The premier progression FC on our server got their name dragged through the mud for doing so and eventually disbanded.
It's not really the point, though. The point is that making MSQ mandatory = making dungeons mandatory, and thats problematic for a variety of reasons. If the devs don't push vets into queuing, newbies get frustrated and quit. If the devs DO keep pushing, like they're doing now, vets will eventually start to harbor some resentment over never being "done" with certain content they hate.
First they Yelling about no one do Sophia Ex or other stuff and for DPS need wait 90 minutes for pop dungeons.
Then i tell them, lets invite new players who can play that content.
But no they Yell, THEY MUST DO 400 QUEST MSQ.
New players Bounce form game and no one come to the game
Servers are more empty, less party finder every day.
People Yelling about marge servers and Yoshida give them Cross Server Party finder but that wont work.
I start That Drama on on forum because I'm as leader Free Company KNOW WHERE PROBLEM IS.
But no - people like mad Feminist Yelling about "YOU HAVE TO MAKE THAT HUGE MOUNTAIN WITH 400 MSQ"
So good luck guys - you want have raids, dungeons and other stuff but its MMO and you need players, and if they have wall to pass, they just leave.
Hardcore players who are tire to make single roulette because pops are less than 40 min, they leave game and servers make more empty.
You make that Circle of madness for your wish and that will be last expansion for FFXIV.
With Your 3 friends as Speed Run, We are going to lvl 70 fast, and don't have time to teach any new players on sastasha. Also like @loreleidiangelo says - people spam fates, or speed run dungeons no one care about your sastasha in MSQ. Here is the problem - ARR have MSQ with 8 dungeons who no one do. I lvl my Alt and i need ask my friend to make it unsync because i was boring to wait more than 40 min to pop single Totorak or Stone Vigil. Good for you if you leave story quest in expansion and go to help new players, because me and 99,9% people wont do this.
They need to add leveling options with friends, so they're not gated from each other. The atrocious Palace of the Dead is a rough draft for that, but they have a whole expansion pack to flesh out similiar concepts.
I am also strongly against making old content completely worthless like WoW does with each expansion pack, always a rush for the latest and greatest. Makes everything seem skippable and worthless.
False when HW first came out, I did the story up to where I could get into ishgard and lvl DRK. Many others did the same and were either running fates in Costa DE sol, then the Highlands, to NT, or the masses were using DF for roulette xp, spamming old dungeons etc. For the first 2 weeks DF had need dps bonus.
People were leveling new jobs and DoH classes. People were running old content in massive quantities.
If new jobs start at 30 you can expect the same.
If SE had a track record for cleaning up bloat from old content gating would be mostly a non issue. But since they have not shown any real skill at trimming past content into a more manageable system building onto past MSQ would probably be a bad idea.
I am sure the forums could trim 80% of the quests increase the xp rewards or lower the xp required to level in 3.55. That would take you from 1-60 open all the dungeons in a less then 30 play hours. That is about 2 hours a night for 2 weeks. Which seems to line up with a lot of games over the past generation. rare do you see games have the little 80+ and some seem to be a selling point at 20+.
But as someone linked (kudoos to them) this will not be a repeat of HW's gate. And to the people who think that the game has no rmt bots in HW's. Why when they teleport underground and do MSQ would they have a hard time. If you ever wait for the timed botanist node near the sylph has MSQ with dancing emote. You can see the emotes and target them and see target move back and forth between the npcs. But you can't actually see them above ground. If they can do that why would steps be a gate, when all blms and no tanks/healers must be a huge dps increase?
I don't see what the problem is with skipping. How does someone else skipping impact you? If you enjoy the story then enjoy it. Someone doesn't have to share the same interests as you and enjoy the story. Instead they may enjoy raids/battle content more and hardly care for the story. Honestly when i see some of these replies it just mostly boils down to "because I done it, they need to do it!". The simple fact is people don't want to spend a large majority of their time in old content simple as that. I would rather SE do add a skip potion because then at least people will be inclined to try the Expansion and then perhaps stay afterwards then increase overall sub numbers. Instead of leaving early game and then telling their friends how poor the game is and then their friends tell the same information etc.
All it comes down to is:
If you want to do the story then do it. No one is saying you are not allowed to do that. Yes this game is story-driven but sadly with the current patches you only get some every 3/4 months and the rest of the time your doing battle content or other pieces of content in the game. There is a reason why dungeons have been appearing earlier in the story patches because SE said themselves there are quite a few people who complained and simply don't care for the story and want the dungeon for Expert. So let people skip let them play how they want to play their game and I won't judge them for playing that way because everyone plays in a different way from one another.
Also just a side note. Those that say leveling up lets you learn your class is just a bunch of nonsense and you have no idea what you are talking about. This game hardly teaches you your job and based on "certain means" I can see that just by looking at other people's DPS that even though they are 60 they do terrible damage, can't heal properly or struggle to tank. If you want to learn your job in this game you yourself have to go out of your way to learn it and perhaps look up rotations because the game does not provide it. They only say what the skills are but that's it. Job quests didn't teach me a single thing about my job.
Watching new players get into this game, particularly those that choose to start as a DPS, is rather enlightening. And I mean that in a pretty bad way.
There's stories on mainstream gaming forums about new players quitting once they hit the two Main Scenario Roulette dungeons, because they're mandatory 8 player dungeons. They think that the queue times for those two dungeons are something they should expect throughout the rest of the game.
Worse still, I'm quite sure the vast majority of players just don't queue into MSQ roulette because the rewards from it are outdated most of the time, plus it's a complete mixed bag in terms of player experience (mostly regarding whether or not the party breaks into an argument about letting new players watch cutscenes without leaving them behind). Updating the rewards would also just be putting a bandaid on the problem.
I'd propose getting rid of Main Scenario Roulette entirely, and overhauling Castrum Meridanum and the Praetorium in the following ways:
- For Castrum, the entire dungeon up until you confront Livia should be a player-instanced duty, with Grand Company NPCs accompanying you to stand in for the other players. This bypasses the dilemma of whether or not other players should wait for you to watch the cutscenes, because there won't be any other players with you.
- Livia becomes a Trial that people queuing for Trial Roulette can end up in. Of course, the fight may as well be overhauled for it to become a real trial.
- For Praetorium, the entire dungeon up until you confront the Ultima Weapon should be a player-instanced duty, with Grand Company NPCs accompanying you to stand in for the other players (up until you reach the Magitek Armor, in which the rest of the duty then becomes a solo affair). This bypasses the dilemma of whether or not other players should wait for you to watch the cutscenes.
- Ultima Weapon becomes its own trial that people queuing for Trial Roulette can end up in (justification being that Cid and the Grand Company NPCs in the meantime have managed to secure a path for reinforcements to join you).
- The Lahabrea portion becomes a player-instanced duty as well (or the entire thing just becomes a cutscene once successfully clearing the Ultima Weapon trial and leaving the instance).
- Main Scenario roulette rewards get merged with Guildhest Roulette (makes sense considering there are no post-50 Guildhests).
I'd also propose reorganizing Leveling/50/60 roulettes into two.
- Main Scenario Leveling roulette, for dungeons that are mandatory to progress in the main story.
- Optional Dungeon Leveling Roulette, which is exactly what it says on the tin.
The first would obviously be more important with rewards that function the same as 60 roulette currently does (if capped). If not capped, it functions the same way as Leveling Roulette currently does.
The second, if level capped, would combine the rewards of the old 50 roulette and the current leveling roulette. If not capped, it functions the same way as Leveling Roulette currently does.
That means if not capped, you now have two Leveling Roulettes worth of EXP.
(Plus this cleans up the mess of having to maintain a 50/60/presumably 70 dungeon roulettes and so on.)
Dungeons in each roulette would be as follows:
Main Scenario Leveling Roulette:
- Pre-50: Tam-Tara Deepcroft, Satasha, Copperbell Mines, Thousand Maws of Toto-Rak, Haukke Manor, Brayflox's Longstop, Titan Normal, Stone Vigil, Gardua Normal
- 50-59: Snowcloak, Keeper of the Lake, Sohm Al, The Aery, The Vault, Great Gubal Library
- 60: Aetherochemical Research Facility, Antitower, Sohr Khai, Xelphatol
Optional Dungeon Leveling Roulette:
- Pre-50: Halitali, Sunken Temple of Qarn, Cutter's Cry, Dzemael Darkhold, Aurum Vale
- 50: Wanderer's Palace, Wanderer's Palace (Hard), Amdapor Keep, Amdapor Keep (Hard), Pharos Sirius, Copperbell Mines (Hard), Satasha (Hard), Tam-Tara Deepcroft (Hard), Halitali (Hard), Lost City of Amdapor, Hullbreaker Isle, Stone Vigil (Hard), Brayflox's Longstop (Hard), Sunken Temple of Qarn (Hard), Haukke Manor (Hard)
- 51-60: Dusk Vigil, Neverreap, Fractal Continuum, Saint Mocianne's Arboretum, Pharos Sirius (Hard), Lost City of Amdapor (Hard), Hullbreaker Isle (Hard), Great Gubal Library (Hard)
Considering how odd and intimidating it was for me to start classes at 30 with all of the actions sitting there confusing me, the prospect of a full lev 60 and all of its abilities at once is kind of not good.
I am glad for palace of the dead because it allowed me to try the class with the abilities locked up at level 1 but I think it might cause some further degradation of the general level of job knowledge in the playerbase if we just have new players pop in to lev 60 jobs. Even setting aside learning curve for new jobs, the amount of burn out and running out of things to do would also go up fast.
Things like Wondrous tales, relic/anima, mentor system and hunt mobs can bring endgame players back to arr content and hw if Se really wanted us to legitimately spend some more time there so that new players were not alone. [SE can throw some glams/skirts/boots over there or a mount and I will definitely spend more time lol] I think its great how GC squadrons are making cities busy again that were not formerly busy all the time. Prior to this patch, Uldah was a ghost town pretty much but now people populate the area and intermingle with new players.
I really dont understand the problem with just doing the story, its rather interessting and if you dont care for the story you can just skip it all and get free exp/free gil/items especially while lvling. ARR quests might be annoying because its a lot "go talk to X now come back to me" Quests but HW doesnt have it that much. They really improved the way they do the story.
I wouldn't want a fresh player in lvl 60 dungeons in this game. This isn't WoW where your rotation is basically 1-2-3-4-1-1-1-2-3-1-1-1-2-3-1-1-1-2-3-4-. I do not want level 60 dungeons to either take 60 minutes, if going as tank or heal, or be a wipefest, if I go as DPS. I do not want to have to progress Gubal Library Hard each time I enter it...
Another thing to note is that the combat system is going to change in 4.0 which, in turn, means that it will be beneficial for both new and old players alike to go through older content to learn how to deal with the changes.
What about a veteran player who started to level a new job doing nothing but fates and maybe PotD? We already have those-- I'm one of them. People genuinely interested in the game will learn how to play of their own volition. Those who couldn't care less, aren't going to suddenly play better because you forced them through the MSQ. If that were the case, we wouldn't see ice mages or healers who flat out refuse to DPS. And let's be honest, I could spam nothing but Impulse Drive through Xelphatol and it still wouldn't take 60 minutes. Dungeons are laughably easy. :p
There isn't a problem. Some people just aren't interested in the story. What you or I find appealing someone else may think is boring anime cliche. It's all subjective. If they're skipping the story anyway, then why do you care if a jump potion were introduced? It wouldn't impact you or your enjoyment of the story.
I do wish people would stop trying to use the "if they were instant 60 they wouldn't know how to play" when I would like to think a good majority of us already run into people like that now who have all 60s or at least multiple. If a newbie joins and wishes to learn he will look up a guide or ask for help and practice. It's already been mentioned but I recall the biggest gripe we saw on the forums was simply the rage of "Why do I have to finish MSQ to play _job_!?" I can forsee that being a LOT worse if the new jobs also get locked behind yet another expansion. Said it a few pages back but will restate, long as the classes themselves are not strictly locked behind the HW MSQ I'd like to think most people will be fine to a degree. To be honest, the idea of making an alt just makes me rethink it all together when I picture running through ARR and HW again.
It would impact the number of bad players at endgame, and make the community even more toxic than it already is. We have set rotations in this game, many of which you will not understand unless you leveled the class from scratch. I also don't know about you, but many will end up just kicking new players or refusing to use the DF at all due to the amount of bad players out there. Remember the amount of bad DRK/AST/MCH just from the dungeons under level 50? Imagine all those bad players, except at level 60 dungeons without knowing how to play their class. Rather than go through all this and make the community downright horrible, we can have all the new players go through the main story and get there, which by the time they get there, they will know a rotation, know various boss mechanics, and at least be decent enough to get through stuff.
As AlphaFox said, if someone wants to learn how to play the Job, they will do just that. DRG's Job quest from 30-50 doesn't even teach you how to play DRG, for example. Nor does BLM.
In fact, nothing in this game teaches you how to do anything. You either read the tool tips when you learn the abilities, look up guides, or find out when a random person in your party informs you you're doing something wrong (and you do not throw a hissy fit or use "my sub my way" excuses. That just gets you justifiably kicked).
Make leveling in Xpack from 1, and make it all open world leveling content where shit is impossible to solo. Bring back the Massive in MMO. I'm tired of duty,dungeon roulette and there will be one million SAMS running around the map along with other new classes and it will be glorious!
Or just any J-RPG that ever existed since the last 20 years...like, you know...Final Fantasy...
You know about Daily Roulette ? Or wondrous tails ? Or the simple fact that you get bonuses for having someone who has never done the content in your party ?
For new players, everything is new content
Oh really? I'll reiterate one more time, I leveled Dragoon from 34 to 52 in a single day doing nothing but fates for ten hours. In fact, I don't even think I was done with 2.0 at the time. You know how I figured out Dragoon's rotation? I youtubed a video and adapted the 60 rotation to 50. Not a single quest along the way gave me any hints or suggestions on how to properly utilize my rotation. You don't learn Blood for Blood gives a slight potency increase if used ahead of Internal Release. The Dragoon questline doesn't tell you how to manage Geirskogul or how frequent in your rotation it can be used. It doesn't even mention the skill by name. You're literally just handed it after completing a story that has nothing to do with that particular skill. So what exactly would I be missing had I skipped the storyline entirely, you know, the storyline that doesn't even mention the skills it gives you by name, let alone show you how to use it?
You mean boss mechanics where players currently shout at you if you haven't watched a guide? Since I only joined last year, I did many bits of content out of order. Like clearing Nidhogg EX before more than half the extreme primals before him. I managed to learn his mechanics just fine. Someone skipping ahead isn't going to be clueless. This game isn't exactly difficult to figure out. Not to mention, MrHappy and Mizzteq put out guides within a week or two of new content being launched. Most people are either going into content where everyone is blind to mechanics or they've watched guides.
And bad players will always be bad. They don't care. Inexperienced players generally want to learn how to play properly and will readily accept advice when mistakes are made. I recently had a mentor White Mage who stood still and did nothing while we mowed down mobs. This person was wearing ilvl 250 gear, had it all melded yet he couldn't be bothered to even turn on Cleric Stance once. Evidently, the MSQ and job questline didn't make him give a hoot about DPSing.
The only thing a dislike is gating jobs. If you own the expansion I think the jobs sounds be accessible. However have the job quests gated respectively. 50-60 HW, 60-70 BS
So is the story. And they have 8 months to do it.
I don't care what other people find interesting. As you don't seem to care what others find interesting. But they can play the game just like everyone else, and do the interesting and uninteresting things equally. Slapping a new person into a new expansion won't change much if they're not interested in half of the game. They will still get bored. Why? Because they never had the required attention span to get through the game in the first place.
The only thing a dislike is gating jobs. If you own the expansion I think the jobs sounds be accessible. However have the job quests gated respectively. 50-60 HW, 60-70 BS
Where did I say that? Only you have insisted that your preferred way of playing the game is only way it should be played. Is that right? You should go ask Mizzteq why she hasn't unsubbed then because she's admitted to skipping cutscenes yet not only has she stay subbed for probably longer than you or I, she makes guides for the whole game. Apparently, she hasn't gotten bored. Shock horror, just because people aren't interested in the story doesn't mean they'll necessarily quit the game.
You imply it with every post on this thread. You persist with the same argument. "It should not matter to others if someone wants to skip the story." Over and over you have said this. Anyone who mentions the story, you deliberately go out of your way to shove this argument in their face. Saying the story doesn't matter, and that end-game and dungeons are the real content.
Maybe to you. But the story does matter to those other people, or they wouldn't be saying it. Honestly, I don't care if you skip the story; legitimately. I care about the integrity of the game, and have said this. A pay-to-win/skip system will absolutely destroy the integrity of the game.
I have been subbed from day 1 of the PS4 release, and have stayed subbed. I have done ARR story twice. First on Sargatanas, and restarted on Jenova. The reason? No housing at the time. Couldn't transfer either. I'm currently taking an alt. through the story, and cataloging it for a blog. I find nearly every aspect of the game interesting, and to this point have always found a way to occupy my time. My "preferred" way of playing the game, is playing the game how it is intended, from level one. You seem to think this way is wrong, despite hundreds of thousands playing through it with no problem. Some multiple times. Maybe it has too much bulk, but playing the game from level 1 is how this game was intended to be played. What a harsh thing to say to someone new... play the game from the start.
You reference one roleplayer you know, as being the end all of this discussion. Why does it matter so much that a roleplayer skips ahead? Why should it concern the entire player base that one person out of millions, wants to go play their non-WoL role in the new city, but doesn't want to play the "boring" story? Do I care that they're there? No. Do I care if they change the fundamental core of a game I enjoy for this small minority? Yes.
Every player gets bored of the game at some point. They take a break. What they don't do is come back and demand that they are caught up with everything they missed while on the break. Instead, they bust their ass to catch up, if it is that important to them.
Why should a new player have an advantage over someone that busted their ass to get through the MSQ? You keep saying that it is not an "advantage," but then bring up the Chinese version. Did you also know that with the Chinese version they can pay to level up their jobs? They get gil and other items as well. Do you not see something fundamentally wrong with this type of system?
Like I said, even just one single little thing (a jumping potion) can set a precedent for the cash shop. What stops it from turning into the Chinese pay-to-win model?
I have an alt that has ilevel230 (without buying gear) and a playtime of less than 5 days. if new ppl really wanna experience the expansion so badly, they can simply skip cutscenes and be done with the quests in no time. once SB drops, lv60 HW quest will probably have gear rewards in them so you don't have to care about getting gear and grinding tomestones. you can easily ignore all sidequest and still be ready for the 60-70 portion.
On top of that HW doesn't have so many 60 quests in the MSQ. the only part that is kind of a stretch is the lv50 MSQ
Retainers aren't p2w?
Someone brought up an argument on specializations and how people could just use jump potions to have more toons with them. But can't you just level all 8 of your retainers and send them on ventures to have more chances of getting stuff than someone else? Honestly, this point holds weight at the very start of an expansion when things are at their highest. Yet, you'll see a whole bunch of posts pertaining to how retainers aren't p2w and you have to level each one and gear etc etc. Fact remains, its a method that people can buy which increases advancement over others in some form, which I'm pretty sure what most people consider to be p2w.
Then maybe ppl need to play an MMO that's not Final Fantasy!
Final Fantasy is a Story based GAME! Not a free hand out of crap.
The story is what make this game Final Fantasy!
The story will always come 1st! Befor endgame befor open world.. Befor PvP and
befor you! Because that is what make this game Final Fantasy! <3