Im assuming that SE was not intending for these NM's to be difficult, I assume that the dungeons will be the test of strength, but I guess we will find out. I also agree that these NMs needed no nerf because they where already easy
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Nero - Roc and Simurgh were beasts of NMs at 50 cap in XI and no NM nor HNM were ever released after them that posed an actual challenge.
:D
Not everyone can be an elite MMO gamer and Kill Lich king oh Heroic 10/m while getting every achievement the fight has to offer at the same time....
We downed it too multiple times, but it doesn't mean it's not harder, no matter how much you "vouch". before the patch the stomp did around 600 damage to a full geared tank. Now it does around 900. That's a rather steep increase.
900 > 600 = harder.
I'm sure the math is not *that* difficult to do.
So, again, not all NMs were lowered. It's just balancing, and SE is completely entitled to balance the NMs according to the target they want to pursue. It's simple.
I thot it was Shadowsear. I got hit by it after the patch and was like wtf, whered that come from. if not that some dodore-specific attack that was added.
Oh, Shadowsear could always crit for higher then 900 even before the patch. It caps out at 1136 on a R50 from Dodore if crit.
I didn't notice any special new attack on dodore to be honest.