Originally Posted by
Antipika
You should know that even in games that gives you detailed stats on your character sheet, your exact damage against [%target] cannot be calculated before you get into battle.
But at least you have an idea on what stats are doing.
---
I really love all players here whose experience with MMOs is XI/XIV and/or 2 hours of something WoW-like and who like the current stat system.
Theorycrafting is way more present in most of others games than it is on XI or XIV. Transparency with stats have nothing to do with being "spoon fed". As a player, I want to know what stat is doing what. Today on XIV, you add let's say resistance against an element, you have no idea how it works, how is that normal?
Is it too hard to have standard formula such as 1 point of resistance = 0.0x % less damage from that element? At least characters would feel like they are really progressing with their gear, they would notice an immediate difference, DEVs could tailor encounters that requires a certain amount of resistance to be cleared, etc. Same goes with all other stats.