Originally Posted by
Gemina
I'm not arguing with you at all. I think oGCD heals should be stripped from the game entirely, or be given very long cooldowns similar to benediction. But that is a different issue. The pressing issue are GCD heals themselves and how they are frowned upon because you sacrifice damage to use them. There is no choosing between damage and healing. This is an illusion. If you need to heal, you heal. If you don't you do damage. That is the way of it. Stripping the game of oGCD heals or making them less potent doesn't change this. Any free resource towards healing will always be used to extend DPS duration windows.
I am no friend to the meta, but I understand all to well that if anything other than an offensive skill spins the GCD, it is heavily frowned upon. This includes GCD heals. Even then, the offensive skill you choose to use has to be most optimal in the lineup. You understand the value of GCD heals, the problem is this only has merit after you have exhausted your healing abilities (oGCDs). That is the pressing issue at hand.